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  1. #1
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    The Shadow Rogue

    Understanding that the lore has "good guy" rogues, obviously not all thieves are good. So, I suggest the addition of a Shadow Rogue. He could look like a Goblin so as to avoid being a Human, and his ability could be as follows:

    "Select 2 allies. Target First ally adds Target Second ally's ability and buffs to his. If Target Second ally is enemy, he is stripped of his ability and buffs."

    4se

    This would be incredibly versatile and would be a good counter for Elementalis, Tala, and the Arch Enemy of Lance (which would be appropriate as it is a Shadow Rogue). It would also work well to share abilities. For instance, share Armored Packbeast's ability to Gargoyle or Arachnid, or share Share Hulk's ability with Arachnid / Gargoyle / Death Collector, or share Eternal Troll's ability with Hulk, etc.

    It would be a tribute to all the power-stealing superheroes we grew up with and add dimension and versatility to the game without "breaking" it. The ability would be random in is effectiveness because in some cases it would make a huge difference, while in others it would not - much like Serena's ability which is dependent on what cards are stolen or discarded. It would also give a new dimension to the game in that it would pair up the rogue allies with the shadow allies as an army.
    Last edited by jlbjork; 12-22-2016 at 04:01 AM.
    RS's Troll Herder

    IGN: RS jlbjork

  2. #2
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    I like it but think the second ally should either lose the ability always or keep it always.
    3SE: Target 2 allies. The first ally gains all abilities of the second targeted ally.
    Easy balanced and rogue like. Feels more human...
    4SE: Target 2 allies. The first targeted ally gains all abilities of the second targeted ally. Then the second targeted ally loses all abilities. Feels more shadow.
    Doing this with a eternal troll is bad though. Well not always but not that great either. Unless you are targeting your big guy. Unique undead guy for example. Because dying and coming back is effective making the card lose the ability once it returns. Just saying.
    The only issue is with the game design. Right now when you click on an ally with an activated ability it just does it. This can potientially give 2 activated abilities. The game wouldn't be able to know which ability you are intending to use. Adding in select ability would be clunky... Would have to take only triggered abilities. Like if you hit an arachnid you would only gain the gain a strength part. Not the destroy part.
    Last edited by Megatog201; 12-27-2016 at 04:16 PM.
    Quote Originally Posted by Kylt View Post
    Could be better than fire snake version.

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