Sup folks, since the decks of all grand finalists are shared this year I can post the deck here aswell and explain how it works. This build is an oldschool haste archetype. I tweaked it over time so it can survive most of agressive meta decks while being able to go toe to toe with other controlldecks. Overall by far the best deck I have ever created, took me to top 4 in the American regionals and was essential for my victories in big tournaments. Sadly got very unlucky with the matchups in WC and couldnt bring it to top 8.
The deck:
Hero: Zhanna Mist
Allies (26):
2x Kristoffer Wyld ~140g
3x Fleet-footed Messenger ~210g
3x Layarian Seductress ~550g
4x Devoted Knight ~120g
3x Sabreen, Hand of Unaxio ~1500g
2x Lily Rosecult ~230g
4x Tainted Oracle ~450g
3x Elizabeth Winterborn ~510g
2x Viska, The Scarlet Blade ~300g
Abilities (18):
3x Retreat! ~100g
2x Groundshift ~900g
4x Focused Prayer ~100g
1x Resurrection ~100g
3x Zail's Hymn ~200g
4x Tidal Wave ~210g
1x Mass Purification ~100g
Items (9):
4x Glass Chalice of Knowing ~120g
2x Wizent's Staff ~460g
3x The King's Pride ~670g
54 cards ~ 19680g
Tech:
-2x Lily against heavy item destruction (rogues)
-more Ressurections vs mill
-2x Mass Purification vs warriors (especially vess)
-4x Healing touch vs rushmage
Overall its not an easy deck to play and requires practise to be able to deal with agressive decks. This deck aims for an controlled start while ramping up ressources. Retreat, Seductress and Zhail are great tools to keep the agression at bay. You dont care about board presence and pressure early on at all, your only aim is not to get too much herodamage, the win condition is later on. Once you are at 7+ and can secure TKP it explodes and can finish the game very fast with hasted allies and take full controll of the game.
It is hard to describe a sequence due to the reactive nature in the early game, an optimal start would usually look something like:
T2 - Chalice
T3 Devoted Knight
T4 Elizabeth
however often you will get pressured T2 onward so you might start to use your controll spells to not taking too much hero damage early on instead of playing allies.
Matchups with this deck(difficulty in percent, this deck on the left side):
Amber 40/60
Garth 40/60
Serena 40/60
Elementalis 80/20 (only wulventalis has a chance)
Boris 50/50
Rushmage 20/80 (if you cant tech in Healing Touch)
Zaladar 40/60
Baduruu 50/50
Controllmage 80/20
Lance 60/40
Stall/Mill 100/0
Therbin 80/20
Jerry/Zhanna 50/50
Gwen 80/20
Praxix 50/50
Victor 60/40
Vess 80/20
Banebow 80/20
Tala 90/10
Ythan 70/30
Majiya 20/80
Undead Moonstalker 40/60
Overall the only near impossible matchups are Mages (unless you are able to tech 4 healing touch in before the game). Zal/Amber, Rogues and undead moon are also very hard if piloted by a top player and you cant afford to do any mistakes if you want to beat them.
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