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  1. #51
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    1. Meltdown Tournaments (the following requirements should be fulfilled):
    - automated tournament system available
    - time limit (only in tournament mode, not needed in regular MD or unrated MD), maybe 5 minutes, for deck building your MD deck
    - possibility - during your e. g. 5 minute time-limit - to choose new packs / boosters if you didn't like your first choice of them
    - released "Lands" cards (currently part 1) for use in MD
    - "unrated" MD games available
    - best of 3 / best of 5 mode available with once for that game round builded MD deck

    2. Meltdown World Championships
    Requires above point 1. Would give that great fun format a big "push" so more people will be interested to play MD

    3. Ingame "Gold"
    What can you do with all your gold when you already got all needed cards?
    So we need more possibilities to spend your "Gold".

    4. Ingame "Crystals"
    Same as point 3. If you already have lots of crystals, we will need more stuff to buy with.

  2. #52
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    5. Surveys
    Some time ago you started a survey here to choose which big feature you should be focused on (the "automated tournaments" have won that community survey). Implement a similar survey feature into the game. Wulven employees start a new survey and the people can choose one of the offered points. That would give you much more feedback and helpful information to decide which next new feature the people are interested in.

    6. Localization
    - Improvement of the current localization
    - Translation of the "random tipps"
    - Translation of the cards
    - Translation of the news

    Let the SE universe help you out with the translations.
    We'd love helping you to improve this great game which we all love so much :-)

  3. #53
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    7. Meltdown improvements

    a) The "First, choose the hero for the deck" screen should be changed:
    Example: 4 heroes are shown. There is a hero with weapon ability which you are interested in. But you do not see on the "First, choose the hero for the deck" screen if there are any weapons in your 4 packs. So, if there are no or too less weapons you might not use that weapon ability hero.

    So it would be nice to see all cards - included heros - immediately after choosing your 4 packs. Same procedure playing Meltdown physical.

    b) Change of your hero:
    Example: You have choosen your favorite hero, e. g. with an weapon ability, and built up your deck. But before starting your game you are thinking to switch your hero to an other hero - with a weapon ability - which was also content in your 4 packs. But now - if you switch your hero - you have to rebuilt your whole deck again.

    So it should be possible to switch your hero and keep your Meltdown deck. If someone choose to rebuilt the whole deck you already now can use the 'empty' button.

    c) Redraw packs 'button':
    Example: At the moment you have to leave the Meltdown menu and open it again to choose 4 new packs which is inconvenient.

    If you do not agree with the possible heroes, or after choosing your hero with the selectable cards, there should be a simple "redraw" button to choose more quickly new 4 packs.

    d) Playmat / Sleeves:
    If you do not use playmat or sleeves, you should automatically play with random playmat and sleeves. Would be a very nice 'bling bling' feature. An additional, unique feature, would be if special playmat / sleeves appear. After the game - where you see the statistics screen of the just played game - there should probably appear a button to easily go directly to the merchant where you can buy the in your Meltdown game random used playmat and sleeves, if you like to.

  4. #54
    Senior Member Buqs's Avatar
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    when a card is discarded and has a discard effect that occurs there should be some sort of indicator. when discarding from hand this can generally be seen (or determined) but when discarded from deck it's harder. really the indicator could be a brief zoom of card for like 2 seconds before performing effect and going to graveyard.

    harbinger of lost is played
    brimstone devourer is discarded
    zoom on brimstone (2 seconds)
    apply brimstone damage
    brimstone goes to graveyard

    on next players turns graveyard pile has a glowing border indicating one of the cards in the pile was triggered. when zoomed on graveyard cards only the specific card(s) have glow boarder


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  5. #55
    Senior Member Samzyn's Avatar
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    Angry

    Obviously this needs to be top priority... going on 4 years now?!

    Quote Originally Posted by indastria View Post
    Kickstarter starter rewards!!!!!

    From 2013 Kickstarter I'm waiting yet:

    Digital art book "The Art of Shadow Era".*

    Custom card sleeves!!!
    " Backers at the $90 and up levels will get to submit their own custom card sleeves to use in the game."

    Alternate artwork
    ďAnd now for some more exclusive stuff! Now that we met the $70k funded level, all backers will get 20 alternate art cards, from any previous set, determined by popular vote. Maybe you want a more overpowered Firesnake, or maybe you would prefer to see Jasmine from a different angle? It's up to the backers to pick which cards our top artists will recreate! These cards will be exclusive, meaning they won't be found in booster packs or for sale in the merchant."

    And remember to Kyle this page please :
    https://www.kickstarter.com/projects...am/description
    Custom Card Design - Warlock Expansion

  6. #56
    DP Visionary a player's Avatar
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    To amplify Samzyn's reminder about the Kickstarter: the 78K+ CA dollars in direct pledges were augmented by more pledges via PayPal.

    Kyle reported that the next pledge target was also reached: 2v2 and Free-for-all formats. Plus, you guys promised to keep us posted in an on-going basis:

    "If the Kickstarter is successful, the shadow crystal rewards will be given instantly so you can get started playing with the current set. Access to the closed beta will begin by January 2014, and booster packs and exclusive items will be credited as soon as Shattered Fates goes live.

    But the real exciting part is of course all the new features! The Kickstarter will be funding the hiring of new fulltime developers and artists so we can drastically improve the presentation quality of the game. Each major feature is designed to be developed and implemented independently, so the risk of failure is greatly reduced. We'll be giving previews of each feature on the test server as we go, so we can gather valuable feedback and insight from our fans!"
    Last edited by a player; 01-02-2017 at 08:51 PM.
    Least active member of: ETC (Ended There by Chance)
    Account for Gondorian to transfer Shadow Crystals to: m0ghedian

  7. #57
    Senior Member Kross's Avatar
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    In the challenge screen, it would be best if the main/basic/most important info about the particular game mode (Rated, Unrated, Meltdown) is shown to the player instead of the random Priest of the Light image.

  8. #58
    Senior Member Samzyn's Avatar
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    I'd love to talk to that full-time artist and ask about the alternate artwork cards... who is it?

    Quote Originally Posted by a player View Post
    To amplify Samzyn's reminder about the Kickstarter: the 78K+ CA dollars in direct pledges were augmented by more pledges via PayPal.

    Kyle reported that the next pledge target was also reached: 2v2 and Free-for-all formats. Plus, you guys promised to keep us posted in an on-going basis:

    "If the Kickstarter is successful, the shadow crystal rewards will be given instantly so you can get started playing with the current set. Access to the closed beta will begin by January 2014, and booster packs and exclusive items will be credited as soon as Shattered Fates goes live.

    But the real exciting part is of course all the new features! The Kickstarter will be funding the hiring of new fulltime developers and artists so we can drastically improve the presentation quality of the game. Each major feature is designed to be developed and implemented independently, so the risk of failure is greatly reduced. We'll be giving previews of each feature on the test server as we go, so we can gather valuable feedback and insight from our fans!"
    Custom Card Design - Warlock Expansion

  9. #59
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    Master Trapsetter
    2cc 1atk 2hp
    (2)cc: the next trap you summon costs you 3 less recourses to summon.

    Ideas: maybe (2)cc: the next traps you summon cost 3 less resources to summon, to a maximum of two.
    Or, (1)cc: the next trap you summon costs you 3 less recourses to summon.
    Or, (2)cc: if you summoned a trap with cost 3 or more this turn, you may summon a trap at no cost.
    Or,
    Master Trapsetter
    2cc 0atk 3hp
    (2)cc: the next trap you summon costs 3 less recourses to summon and Master Trapsetter has +2atk and ambush untill the end of your turn.

    Hunter Class has been my favorite class since day one. While their current allies are not weak they lack senergy with ither hunter allies and also with heros. Master trap setter seems to be the least played and imo the worst hunter aligned ally. I just think the ability needs a slight tweak. It already had appropriate stats, synergy, beautiful art, and classic flavor. "Always keep them guessing "

    Anyone else want to see this buffed?
    Last edited by deathintheflesh; 04-24-2017 at 02:50 AM.
    Nothing to fear but fear itself
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  10. #60
    Senior Member Samzyn's Avatar
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    I dont think Sakura exists anymore.
    Custom Card Design - Warlock Expansion

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