BECAUSE EVERYONE LOVES RD, RIGHT?
This was originally a zhanna experiment in disorderly deck direction, but I never got anywhere satisfactory with it.
Flipping through and naming decks, I came back and really wanted to make plague priest work.
So... test time.
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Hero: .... really, all the priests have arguing points to be used.
Zhanna can heal allies, lending them board value.
Jericho removes BF/CB and other annoying control effects. His ability is however kinda expensive.
Threbin adds raw swinging power for those bigger annoyinger things. Something is going to get through you eventually.
3x Puwen: basic body. Possibly switch for Blake/Eleanor: 3 attack makes for decent early control. Undecided.
3x Aldmor Interceptor: Renewable control.
3x Darklight Apprentice: Burn through SE like nothing. Seriously. Between draw and control, SE generation is a must.
3x Aldon: Hi.
2x PoTL: SE disturbance. Hold that early lead.
3x Devoted Knight: Resources will be destroyed. More resources!
3x Eternal Troll: Again, control. Self-regenerating board pressure, combined with denying enemy abilities, gives trolls value.
2x Tainted Oracle: Drawwwww. Elizabeth is another option - but she doesn't offer an attacking body.
3x Ice Storm: For those annoying allies you need to poke a little at. Or mass control. TW at 5 is kinda expensive, and this is one sided. Zail's Hymn is another option.
2x Focused Prayer: You'll need it. This deck isn't that reliable.
3x Plague: RD IS FUN GUYS.
*I don't know where else I can cut cards. While plague is powerful, it gets most value letting the opponent reach 4 resources, where cobraskin can be played when they're at 3. It's also 4cc, and you won't really ever need the 4th in game.. consistency, against overall value.
4x Cobraskin Wraps: rd rd rd. Maybe 3, by the same logic as above.
4x Wizent's Staff
2x Glass Chalice of Knowing
1x Disruptor Field: Might go up to 2.
Total: 41 + Hero
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The way this deck currently plays, you *need* early control. Is it possible to build higher? Maybe.
Games tend to last long enough that I end up somehow with 7-8 resources. But early game consistency is key, and early KP is dead.
Forgiveness helps with that, and with SE needs, but I don't know what I'd cut for them.
There are two possible paths I could take building this: Aldmor allies, or Templar.
Aldmor has more soft control with interceptor, se maintenance with darklight, and disruptor. Could add scouts and chieftians for a bit of power.
Templar has more direct hitting power. Sabreen, Avenger of the Fallen, Zealous Mystic. Crusader for attachment acceleration. Goes toward becoming standard templar with RD control.
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I've never actually played Fat Zhanna, so I don't know how the playstyle compares. If you have suggestions, go ahead.
As of now, this deck plays hard early control, then holds it while denying followup.
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[Apply organization here. I'm bad at this thinking thing.]
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Thoughts:
There are no Sandra's. You always want to be higher in resources. First time to 4cc, she's useful - gives a body as well, unlike cobraskin. But if the timing isn't right, she's a poor body for 4cc.
No TW. Again, games tend to drag on long enough you could use them, but I don't know how useful they are. I never got into priests.
No heavy finisher. It would help end games faster, and thus keep opponents from building resources high enough to be bothersome.
I don't really want to play RD badu, because RD badu is expected...
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