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  1. #31
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    Gondo what's the interaction between ALR and subdue? ALR removes sustain and attack penalty for subdued ally, but adjacent allies still get penalty, right? How about I cast ALR on adjacent ally - ALR wording states ally has immunity to enemy attachments that's all, so by that logic the subdue attack penalty is now removed, right?
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  2. #32
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by dejvo View Post
    Gondo what's the interaction between ALR and subdue? ALR removes sustain and attack penalty for subdued ally, but adjacent allies still get penalty, right? How about I cast ALR on adjacent ally - ALR wording states ally has immunity to enemy attachments that's all, so by that logic the subdue attack penalty is now removed, right?
    Good questions. A Legend Rises only gives immunity to the ally it is attached to, so ALR+Subdue on an ally means no sustain and no attack reduction for that ally, but adjacent allies will be affected by Subdue. If you put ALR on an ally adjacent to Subdue then indeed that ally will not suffer the -1 because it's from an enemy attachment.

  3. #33
    Member Steedious's Avatar
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    It looks like people weren't as excited for the Mage Spoilers as they were for the hunter spoilers. I just hope the Rogue class cards are better than these honestly.

  4. #34
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    Love the new cards guys. These are great! I don't see any over powered cards. Subdue is pretty suspect, but if it brings control to the game then I'm down. The one that freezes everything looks interesting. Wouldn't be at all surprised if or when it becomes a major player. And shadow will love the ability to finally have protection. Best part is when you cast horror it will protect the big undead guy... Again, well done.

    Edit: okay I noticed something so kinda need to edit things. The tribe homulcous are all created from something, right? I think making the living ice wall homulcous would be a good idea.
    Last edited by Megatog201; 12-27-2016 at 12:40 AM.
    Quote Originally Posted by Kylt View Post
    Could be better than fire snake version.

  5. #35
    Senior Member tolerance's Avatar
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    may i ask when will the next spoilers out?
    thanks

  6. #36
    DP Visionary tman507's Avatar
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    Quote Originally Posted by tolerance
    may i ask when will the next spoilers out?
    thanks
    Probably never at the rate it seems to be going

    Really disappointed as well, seemed for a bit like Wulven had started up some good outreach with the updates and spoilers, but that hardly lasted. I personally have stopped hoping anything new will be out anytime soon, at least if we heard of anything going on it would be bearable, but we get nothing.
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  7. #37
    Senior Member Kross's Avatar
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    Quote Originally Posted by Gondorian View Post
    Subdue - 3cc Mage Attachment Ability - Attach to target opposing ally. That ally has Sustain 1HP and -2 attack. Allies adjacent to that ally have -1 attack.
    I feel like this may need to be rejigged into a 2cc. but we will see.

    Quote Originally Posted by Gondorian View Post
    Leash of Life - 3cc Mage Artifact - While an ally is adjacent to your hero, that ally has immunity to enemy attachments and +1 health and its abilities cost 2 less resources to activate.
    I think this is a great card, but I feel like it should be rejigged into a neutral, 2/3cc artifact. I think it could really spice up the game if all classes had access to it.
    Last edited by Kross; 05-09-2017 at 02:40 PM.

  8. #38
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    Kross,

    You recommendation for leash is interesting. Would really help enhance semi-solo heros and the mechanic could be similar to super focus and be limited to one ally only if making it neutral would be too powerful.



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  9. #39
    Lead Developer / Designer Gondorian's Avatar
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    It's time to reveal all the artwork for these Mage cards:














  10. #40
    Chat Mod Vexmaw's Avatar
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    Very nice, thanks for sharing
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