This is by far the most successful deck I've made up to this point. I've actually improved upon it and its weaknesses. Its a little larger but draw isn't a problem now. That was the major weakness of the deck before. I would just like general tips on the deck and weaknesses it still has. I believe it to be an awesome deck. I've gotten to 290 with the deck and taken down some upper level players. Many, many, 300 ranked players with this deck. let me know what you think i need to do to improve the deck and what potential weaknesses it has.
48x Cards
HERO:
Gravebone
ALLIES:
Rapacious Vermin3x
Cinderborn Fatebreaker4x
Rampant Krygon2x
Eternal Troll3x
Falseblood Cultist4x
Phoenix Urigon3x
Dakrath4x
ABILITIES:
Sacrificial Lamb3x
Bad Santa3x
Fireball4x
Lightning Strike3x
Shadow Font2x
Transmogrification Curse3x
Supernova3x
ITEMS:
Tome of Knowledge3x
The deck mainly focuses on putting really hard allies to kill on the field. But the crown jewel of the deck is Dakrath. Hes basically an armored sandworm. I've seen him played typically in undead decks but seems to work well in this deck. Much of the deck revolves around protecting him and also creating a legion of hard to kill allies around him. Urigon as a hard to kill ally. Troll as another re-spawning ally. Great thing about all three is that they can all survive a supernova. Dakrath
as well is just immune to alot of dmg your opponent can dish out and he cant be disabled or frozen. Urigon, eternal troll, and dakrath all can be sac lambed as well, obviously dakrath would be sacked if he was crippling blow'd. The Vermin i use to remove any attachments from dakrath, or remove weapons or anything that has to go like blood frenzy. Also i use cinderborn to prevent attachments and abilities from hitting him. If worse comes to worse I sack dakrath and than re-summon him from the graveyard. If i dont have the shadow energy i can use a Shadow font. If i have a good board state and i have an urigon in the graveyard i will summon him. I use Falseblood to get dakrath in the graveyard. Ive experimented with other methods of getting him in but i really prefer the card draw from falseblood. The deck now offers plenty of draw. Get your troll up and just sac lamb him, falseblood cultist for draw, tomb of knowledge for draw, and 3 bad santas for top deck alleviation.The spells are just support and direct dmg to finish off heros and allies. Transmogrification is pretty awesome as well for dealing with protector or hard to kill allies. Also a neat little benefit of TRANS is it makes vermin easier to to get three items on the opponents side. Supernova
for board wipes and death blow dmg. Im still unsure of the kyrgons but whenever i take them out i find a situation i could use them. Really the win condition is to get all three, Phoenix, Dakrath, and eternal Troll, onto the field and you can manage to keep the board from there. Supernova
, Lightning strike, and fireball a path to victory with dakrath.
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