I was hoping for some Gwen specific cards, but some of these cards seem really fun.
I cant wait to see Xander Spitfire's Trap Victor 2.0
I was hoping for some Gwen specific cards, but some of these cards seem really fun.
I cant wait to see Xander Spitfire's Trap Victor 2.0
Well.. maybe I can finally use that foil Change of Plans I have lying around.
Time to dust off Hunting Party Baduruu... too bad wendith, spotter, and drangis were all sword allies, but oh well.
idk if Rain of Arrows will be worth putting in. We will see.
Krugal butcher might have interesting combinations with venomflame/cobra. Makes skervox going first even more tempo heavy though, early aggro, T5 5atk heavy and kill target ally with ability control.
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I'm guessing that LL2 won't be part of the 3.16 update considering the 20 day gap between this update and the last. Since 3.16 is scheduled to release by the end of October and there are still 5 more classes to spoil. Well at least I can still look forward to Campaigns soon.
Oh yeah!! Camouflage Foe looks too good to be true. In my old Trap Victor i could recursed double digit death trap with just his ability and Lily. Now I could use retreat/rlt on Foe as well? Will Foe be exhausted on my turn after the initial trigger?
Krugal Trapper maybe the real star here imo, being able to seek the appropriate trap when needed will make the archetype more resilient.
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Pretty sure Cammo is too OP (There I said it)
Turn 2 dude then camel toe turn 3 allows for a very strong board position. They play a dude only to get it hit for 3. Then you untap and kill it with the Pudew and smack the 2/3 guy around they played on their second turn. You have complete board position at that point and have 3 points of ambush damage plus another 2/3 body ready...
Turn 1 trap master turn 2 Camel toe means they are hopelessly locked out the game if in an ally based deck. Add in BB as the man means you can kill a 6 health ally turn 3... That's not exactly fun games.
Make it a 1/4 that poisons for the fun of the game.
Krugal Trapper - will it change with the other Seek card changes? Why search for a card costing 4 or less? No Hunter Traps or Artifacts cost 4, highest is 3.
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Because there could always be new Hunter artifacts in the future that it could potentially seek, possibly in part 3 for all we know.
Anyways, I missed that it could nab artifacts. Krugal Trapper could also present an avenue for Anmor's Elixir or maybe even Tracking Gear to be more usable.
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Krugal Trapper does not align to the currently imposed 2 SE to seek a card cost.
To be slightly more balanced Krugal trapper needs to have the text: Krugal Trapper - 2cc Hunter Ally - Krugal - 2bow/2HP - When Krugal Trapper is summoned, you may seek a trap or Hunter artifact with cost 4 or less and your hero loses 2 SE.
Of course this negative can be mitigated by emptying your SE in advance.
If it's fine to make a 2 CC ally 2/2 get a FREE "seek".
Why is General of Unaxio a 6 CC ally, not have stats 6/6 with a FREE "seek"?
The answer is balance.
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That makes sense, but still doesn't explain the comparison to General of Unaxio.
The 2 and 3 cost allies are becoming ever stronger and clearly have a greater value to cost then their 5 and 6 cost counter parts.
3 cost: Spirit Warden - 2 attack and 5 health (Ongoing: ability to exile allies from grave)
6 cost: General of Unaxio - 2 attack and 7 health (Once off on summon: seek an attachment that can't be placed on a hero)
...just an observation
Last edited by ShrapnelFox; 11-24-2016 at 06:31 AM.
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Greatness, Reborn
Campaign Design
http://www.shadowera.com/showthread....light=campaign
Features wishlist
http://www.shadowera.com/showthread....atures-of-v3-0
Incentives
http://www.shadowera.com/showthread....-remain-active
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