I dont know how you guys think. A 2CC 3 attack ally is a powerful threat,especially on Turn 2. If it does play a 3 attack ally on T2 , there should be price to pay,while I dont think Feasteling pay enough price.
Let's compare with other 2CC ally.
Ironhide Karash, is powerful but it is counter by 3 attack and ability damage and most importantly it is 2 attack.
Windrunner(Ello's Princess),3attack but 1 hp,1Hp is a high risk situation if your opponent have Dead Mage or Hunter's Gambit or Somthing Else.So here is the Risk.
Twilight Opportinunistic , 0 attack and 4HP. 4HP on Turn2 is really stable,and it can threat the 3 HP allys such as Priest of Light. As for a potential 234 ally. It usually would be killed after its attack. So it still OK.
Unaxio Squire , is maybe a "234 ally" in some opinion,but the "3 Attack" base on another Templar ally, and the "3attack" usually works at least after T3. So this require highly Cooperation , and dont forget it has meek.
Avenger of the Fallen , to become a 234 or 244 needs grave resouce , and it is nearly not possible to become a 234 in T3. Also it has 0 attack on opponent's turn. This card also needs Situations.
Sword Gobbler , is also like Avenger of the Fallen and Unaxio Squire , it needs Situation and Cooperation. And it is risky as you can not Buff it on T3 every game.
So after talking a lot , I want to say , Feastling is too OP.
It can become a 233 at T3 WITHOUT any Situation and Cooperation.
And you dont need to take too much risk as it has 3 HP.
And the price for +2 Attack is just pay 2 HP. As it is an triggerd ability I can choose not to active it if it got CripleBlow or countering Black Grab.
Also it has claw attack for Rentless Savage and Ravager alligment.
In sum,Feasterling is a Low Risk, Low Price , EarlyGame High Threat 233 ally, and it require no stict situation or cooperation. I wander if it needs to nerf as it is now dominating the 2CC ally.
My thinking is change it into
"2CC, 0 attack , 3 hp . Sustain 2HP . Feasterling has +3 attack on your turn. "
The change is intend to keep its stronge early game tempo,but increase it Risk and Price.
So what do you guys think?
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