I am frustrated with stealth allies and stealth abilities and infinite stealth generators. Even a well placed sanctuary can't stop the riptide of eventual endless shadow ramp, followed by the 5+ turns of watching your allies get mauled by the endless tide of darkness, and the grim realization that you don't have anything to suppress the regenerative fury of aldmore, and not because they are unbeatable, but because they are perma-stealthed.
I believe there should be a reasonably priced neutral unique ally with a passive ability to see stealth, or an activated ability to temporarily disable stealth on a single unit. Its still going to get assassinated, which is why it should have haste. The current options for stealth removal are both inhibitive and rigid to the functional deck construction of many ally based decks; there must be an ally option, and possibly an artifact option for removing game breaking dynamics.
Thank you,
Spellshyft
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