Some of my thoughts so far:
- Playing Twilight Opportunist and looking forward to it killing itself at the end of the turn is kinda... quite morbid. Everyone wants board control and I hope I dont need to go around killing my own allies because opponent will kill them for me. Sooner or later opponent will come around and proc my effects anyway otherwise theyll lose the board completely.
- Its solid in that the extra attack on a 2 cost card covers a lot of plays, but after it dies the outcome is a 1-1 trade that doesnt do much except accelerate the early game.
- Heirloom/Road Less Travelled is good if opportunist gets rid of an opposing card. Going second with opportunist and managing to kill opponent's 4hp ally with Treasured Heirloom puts you in an okay position. Going first with opportunist, then killing opponent's 3hp ally and Road Less Travelled is winning.
- Opportunist with Anmor's Call next turn to pave the way for a 5 cost play on the turn after that is also a good consideration, albeit a little risky since thats using a lot of cards. But if it works and your Plasma Behemoth survives, the opponent is going to be cursing lol
- I wouldn't be the happiest player in the world if my Twilight Eidolon was destroyed to revive opportunist. Ideally I want some draws as well, so in a focused twilight deck I would be setting up Lifebringer and Orphic. Eidolon exchanged for Lifebringer? Worth.
I gotta stop thinking of that card as an ally and more of a trap thing. Yeah.
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