Shadow of the Night
Warrior of The Blue Phoenix
Greatness, Reborn
Seeker of potential, hidden from the light
Teacher from the darkness, the Shadow of The Night
To you I bring my knowledge, hidden from plain sight
And write it in my blog, bringing new things to the fight
IGN: BP Umbra Nox
Ooooh, you were reffering to the sabreen thing werent you. Funny thing is I was agreeing with you, kinda interesting you assumed I was trying to bash you.
Shadow of the Night
Warrior of The Blue Phoenix
Greatness, Reborn
Seeker of potential, hidden from the light
Teacher from the darkness, the Shadow of The Night
To you I bring my knowledge, hidden from plain sight
And write it in my blog, bringing new things to the fight
IGN: BP Umbra Nox
I grow weary playing against the same things over and over. This game either needs to add many draw engines that can keep up with existing one like cof, Vic/gauntlet, and sosilo, or remove these ones that give repeatable draw. It creates a tempo that can only be matched by using one of very few draw engines. So there by the meta will always be dictated by the best draw engines, making the meta smaller and more focused. Am I making sense here?
And sabreen needs a nerf as well, seeing how sabreen can kill 2 krygons, yet it takes 2 krygons to kill a single sabreen, and she also has Templar, arcane, and discard synergy.
Last edited by Dvsklown; 08-28-2016 at 02:11 PM.
Draw has always been the most powerful ability in CCG's. At least the ones that I'm familiar with. Ancestral Recall (for those who remember) was the most powerful card ever in Magic, IMO. I think it needs to be scaled backed in this game, as others have mentioned. I see people toss amazing spells in this game with Sosilo and the gang out. Why? Card advantage. Plain and simple. It's that important.
Groundshif return back to original ability.
I disagree. Draw needs to be cut back a bit if anything. Right now it is too easy to draw lots of cards with little to no tempo loss. That really limits the type of decks that can be built. Adding more draw engines just means more heroes using fewer archetypes.
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@qazzaqstan
Honorary Og http://challonge.com/ogpopup
Strategy Article - Converting between your advantages (how to evaluate your position and determine what to do)
plndrmmrdnlp
@qazzaqstan
Honorary Og http://challonge.com/ogpopup
Strategy Article - Converting between your advantages (how to evaluate your position and determine what to do)
New part of goundshif ability is nothing then anti moonstalker tech.
soliso ability ahould be activated with 2 se
and knight of unaxio does one dmg for discarding a card to the hero
ign: SK Frost2
But we are already dealing with large amount of card draw from a few cards, if more draw were added there would be more options, take away sosilo, and you are left with few options. You would need to nerf many cards to remove the massive draw. Bloodthirst, cof, I'll gotten gains, gauntlet, sosilo. All of this and probably more to remove the massive draw, and then all the complaining about everyone's favorite draw getting nerfed. So just add many more draw engines and it opens the door to more possibilities, instead of forcing people to only play the few good ones. Some hero types are neglected a good draw card, unless they want to theme, i.e. Cof, antimatter, or sosilo.
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