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  1. #51
    Senior Member maskee's Avatar
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    I know that SF cards are not in a pool... but let Bloodfang play any ally for free with +1/+1... with 5se ability he will never ever be OP. Gravebone can put in play any ally for 4se. (I know, card has to be in graveyard, but it´s not difficult to have it there you know, and it´s not card disadvantage - Bloodfang has to play it from hand!).

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  2. #52
    Senior Member itachiuchiha's Avatar
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    well if u see there are lot of bloodfangs above 300+ so u can not say its dead
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  3. #53
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    Quote Originally Posted by qaz92zaq View Post
    2 cards a turn alone would kill it. Why dance on its grave by reducing SE cost to 0 to?


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    how would that kill it? dont be foolish. if max draw is 2 it would be like cof and cof is a very good card. this is what happens when they release an op card with huge draw power. players get spoiled and disillusioned and think 2 free draws is bad.

  4. #54
    Senior Member Caitlyn0's Avatar
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    because it works with the discard mechanic, which without a lot of draw is a pretty bad mechanic. i thought you said you knew this game? throwing away cards and reducing your hand and options is not a good thing, unless you can replace them.

    i am also curious about how CoF is a very good card, outside of vess, who uses it to any kind of decent effect?
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  5. #55
    Senior Member Nataku's Avatar
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    Best thing for sosilo is to make non controller passive
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  6. #56
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    I agree with Caitlyn0, if you have to discard card from your deck draw 2 card is to little.

  7. #57
    Senior Member qaz92zaq's Avatar
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    Quote Originally Posted by mindy View Post
    how would that kill it? dont be foolish. if max draw is 2 it would be like cof and cof is a very good card. this is what happens when they release an op card with huge draw power. players get spoiled and disillusioned and think 2 free draws is bad.
    Because in order to get Sosilo to do anything you need to be able to discard abilities. That means devoting a lot of your deck to do this. If the reward for doing that is netting 1 card which you are probably discarding do to the NC ability it is no longer worth devoting effort to discard mechanics.



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  8. #58
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    is intresting see some people defending SOSILO. it is an OP draw engine, and for sure it changed the metagame. I ll not ask to NERF nothink, because i dont care if some card is or isnt op, I just care in play and make some counter to actual meta or join the meta with a MOMENT DECK.
    I ll just say one think: u ll who are playing with SOSILO and helped to KILL EMBERS, is good the feeling: "oh crap, they will kill my land, my deck will die"...? I really know the feeling. I really hope to see NEW CARDS to counter this cards, not MORE AND MORE ADJUSTS ON THE SAME CARDS......

    Nerf BRUTALIS PLZ!!!!
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  9. #59
    DP Visionary Shadows R Us's Avatar
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    Limit Solsilo to 4 cards per turn. That makes it a more well rounded card.
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  10. #60
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    Quote Originally Posted by Shadows R Us View Post
    Limit Solsilo to 4 cards per turn. That makes it a more well rounded card.
    GDC has stated that change will be made, so I suppose they have something ready.

    However cap at 4 cards changes nothing. To discard 3 cards you need great setup already (cape, bannerman, knight + 3 abilities) and with this hand you win either way.
    2 card cap kills it, as opp can discard one of those with kill.
    3 card who knows

    I still think best way is to make opp ability 0se, even automatic, so he can discard more cards which would make sosilo very bad vs priests
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