I'd like to suggest a change to Arthyle's Pass: Dead Man's Breach so that it will work on allies that were played at an adjusted cost (or no cost)
I'd like to suggest a change to Arthyle's Pass: Dead Man's Breach so that it will work on allies that were played at an adjusted cost (or no cost)
I think THRISS CRUCIBLE could use a buff. Ideas include:
•Make it a 2cc.
•Add a card draw on summon or when destroyed.
•Gain +1 SE upon summon or 2 SE upon destruction.
•Remove the text that makes it take one damage so it's a 2/5.
ALDMOR SENTRY needs a buff I think. Ideas include:
•Change its active ability to: 2SE: Target ally (instead of non aldmor ally) loses all passive abilities and is disabled for 2 turns.
•Change its passive from opposing allies have meek the turn they are summoned to: Opposing allies have -1 attack on summon until the start of owners next turn.
•Make 3/4
HELLFIRE BESIEGER could use a buff I believe. Ideas include:
•Hellfire besieger takes one less damage from abilities. When hellfire besieger is destroyed opposing Heroes gain 1SE.
REST FOR THE WEARY could certainly use a buff.. It doesn't warrant being included in any deck currently.. Ideas for change:
•Change it to: 2cc. If there is a location in play you may choose either function. Target ally is moved to the top of its owners deck. If there are no locations in play draw two cards; discard one and the other costs 1 less resource to summon.
Last edited by Nijjis; 11-19-2016 at 01:17 AM.
Hmm, I think vigilant wisp just got a whole lot stronger for victor and overwhelm decks.
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