it should had been left with sustain hp as many players wanted because cof was a draw engine for mainly vess and jericho who can have very good healing so to counter the damage. but then they removed the sustain hp so now it is used by everyone. so your question about cof was already asked and dismissed by wulven. another card that need to be changed is darklight apprentice. either make it 1/3 ally or give it permanent meek like the other 1/4 allies with a good ability. right now having one of the best abilities in the game and having 1/4 without any drawback is op.
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That ended up being true I assumed it would be fairly common though. Particularly because I predicted slug would be done before the next set of nerfs.
I guess if most people realized Sosilo would be rarer than it feels like it should have been they wouldn't pack GS either.
I just assumed most people figured there would be Sosilo decks (as I did) and didn't bring GS because it sucks.
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My 2 cents is that there are actually a lot of older cards which could use a modest change to increase their synergies with newer cards.
For example, Fire Snake could deal Fire damage so that he has synergy on Fire themed teams. Katrin the Shieldmaiden could be given Twilight (and maybe remove the cost from her ability), which makes sense since her ability could only be used again when the target dies. Brutalis could be given the Wulven type while remaining a generic Shadow ally, etc. Basically just make a list of all of the cards people rarely use, and try to give them some synergy with the existing teams and/or new cards.
Similarly, I think that most of the the weapon oriented Hero's all feel a lot weaker now that Allies/Abilities/Land combos are so much more prominent, especially Serena Thoughtripper, Logan Stonebreaker, Darkclaw, and Rothem, King of Layar. It would be nice to see them get minor buffs or re-works.
i told you guys, i talked to gondorian and SLUGFEST would finish before the next update... i love it when no one listens to me
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