I'm just going to start with a few basic principles.
1) In general keep your deck as close to 39 cards + Hero as you possibly can.
2) Keep in mind a balance resourse curve
3) Build your deck partly around your hero ability
4) Adequate card draw
So now let's go back to (1) and Jaqui's long list of cards to cut all of which I would instantly agree with except CP and I'll trust his judgement on that one. You want your deck to be as small as possible meaning you need to figure out the ideal way for
Bloodfang to win a game. Well Blodfang's ability is based around allies so that is likely a good place to start looking in terms of ultimately winning. In fact you said a problem with your previous versions was
So first thing to note about that list is
What Big Teeth and Speed Strike don't really fit in with a general win through allies theme. 1 damage or even 2 a turn is not enough to really control the board for you allies and you have no way of making you weapon do more so it doesn't really do much for you.
Those 2 cuts should bring you to
Unstoppable. Besides just being a terrible and useless card in general because it has a condition that should never be met unless you are flat out winning anyway, you now no longer have a key condition of the card namely a weapon to use it with.
Regeneration is another card that really doesn't fit in with an ally theme. Blooding does not have a control ability. He is forced to control through his allies. This generally means if he has and can keep the board he will win if his opponent has the board he will lose. Generally if yo are taking a lot of damage it is because your opponent has the board so extending the game by healing your hero really won't help in that situation. Once you are in a lost possition it doesn't really matter if it takes your opponent 2 turns or 100 turns to kill you if you can't turn it around.
Extra Sharp I'll admit fits with an ally theme, but it is simply a really bad card as you noted.
Full Moon looks like it should fit with the ally theme in that it has a strong damage buff component, but for only that purpose
Bloodlust would suit you better and even that is only really going to help you when you are already winning.
That basically just leaves Shriek and
Captured Prey on Jacqui's list of cards to cut and while I cannot outright say they have nothing to do with
Bloodfang, then more you play test your deck the more you will likely see that those cards are not really winning you man games compared to what the rest of your deck is doing.
Ok so now you cut a lot of cards and should be close or possibly even below 40 cards let's examine (2)
You have 17 3cc allies. That means they are basically all competing for the same timeframe of usefulness. Yes you can eventually play 2 per turn but that is not really the most natural progression of a power curve. I generally like to have between 8-11 3cc allies depending on what other cards are competing for my 3cc cost early plays (you actually currently also have
Captured Prey potentially in that spot as well and Now Your Mine is not always a bad t3 play either.) Yet you have no late game. You should try balancing out your early and late game a bit more.
3) Your ability can play any claw attack ally for free. Clearly this is better when you can target a higher cost ally because you might as well play as strong an ally as possible since you aren't paying for it anyway. Yet you max out at 5cc allies and don't even have very many of them. This is clearly wasted potential. At its best your ability can not only play a second big threat for free the same turn you are paying for one (or removing their threats with assorted control cards or even setting up draw, many options with your now open resources really), that threat is buffed if it is wulven and even more importantly you could be playing that big threat before you could possibly have the resources for it. You will usually have your ability by t5 or t6, that means at this point in the game your opponent is expected to be able to deal with
1 threat that cost 5 or 6 resources. They are likely to have a lot of difficulty dealing with a second threat that has a value of more than a 5 or 6 resource ally (a buffed 5 or 6 cost ally or even better yet a buffed 7+ cost ally) in addition. Make sure you can take full advantage of this.
4) While there is no clear answer on what is adequate draw as it changes based off your deck and play style, almost every deck will want some amount of extra card draw. Generally unilatteral card draw (like Bloodmoon) is better than bilatteral card draw (like
Bad Santa), but you don't always have access to unilaatteral card draw that works well with your deck in which case you sometimes have to decide if both you and your opponent having more cards benefits you.
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