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Last edited by Caitlyn0; 07-03-2016 at 03:05 AM.
lil dark riding hood Queen of A1 Evolution in Theory
Alliance One recruitment thread
RED
my EPIC videos
Evolution in Theory
SE Card Price Guide - My Deck Building Guide
all my decks together
owner of Earthen Protector flavor text
Caitlyn™: collecting rage quits since 2011
Evolution in Theory
reserve 4
Last edited by Caitlyn0; 07-03-2016 at 03:05 AM.
lil dark riding hood Queen of A1 Evolution in Theory
Alliance One recruitment thread
RED
my EPIC videos
Evolution in Theory
SE Card Price Guide - My Deck Building Guide
all my decks together
owner of Earthen Protector flavor text
Caitlyn™: collecting rage quits since 2011
Evolution in Theory
there it is, the blast from the past... its still valid in my humble even with DP, SF and LL. ENJOY
Last edited by Caitlyn0; 07-03-2016 at 03:12 AM.
lil dark riding hood Queen of A1 Evolution in Theory
Alliance One recruitment thread
RED
my EPIC videos
Evolution in Theory
SE Card Price Guide - My Deck Building Guide
all my decks together
owner of Earthen Protector flavor text
Caitlyn™: collecting rage quits since 2011
Evolution in Theory
Step 7 is forgotten by most. It's what gives your deck a heart.
Assassin of the coming winter
Warrior of the Blue Phoenix
Greatness, Reborn
step 7 to me, is the most important part of deck building.
lil dark riding hood Queen of A1 Evolution in Theory
Alliance One recruitment thread
RED
my EPIC videos
Evolution in Theory
SE Card Price Guide - My Deck Building Guide
all my decks together
owner of Earthen Protector flavor text
Caitlyn™: collecting rage quits since 2011
Evolution in Theory
plndrmmrdnlp
@qazzaqstan
Honorary Og http://challonge.com/ogpopup
Strategy Article - Converting between your advantages (how to evaluate your position and determine what to do)
SE have next category decks:
1)Aggresive deck
2) control decks
3)mill deck
4)lock deck
5)OTK deck
6) rush deck(or gate deck) ( it's types deck fast strong summoned very early turn)
7) slowpock deck
8)solo
And there is no shuch species
Token deck
Kombo deck
yeah, and its probably the sidebars too tempo, there are several takes on that. this is the one that helps me
i dont think the 3cc area has changed. its still the key point on the bell curve.
lock, otk and slowpoke decks, all fall into other categories as a sub set. as do combo decks. i have no idea what a token deck is. (unless you are talking about token generators like they have in MtG, but that still will fall into another category). i broke ut down to be easier to understand. even stall, mill and solo decks fall into control. so in eessence there are only aggro and control decks with some hybrid aggro/control decks
and i do need to go back and edit grammar and spelking, sorry i thought my copy was the final copy that was posted on Omega
lil dark riding hood Queen of A1 Evolution in Theory
Alliance One recruitment thread
RED
my EPIC videos
Evolution in Theory
SE Card Price Guide - My Deck Building Guide
all my decks together
owner of Earthen Protector flavor text
Caitlyn™: collecting rage quits since 2011
Evolution in Theory
OTK no slowpock . OTK- kill one turn.
Slowpocke - hit a little damage each turn while in control desk
Token deck have all tcg
Hybrid Aggro /control it's mid range deck.
Last edited by Russiansoul; 07-03-2016 at 02:16 PM.
I kind of like this definition, it's very simple and straightforward, and tempo has always been something that's hard for me to put my finger on in this game. You brought up an issue with it - how does fireball count into tempo (especially when used against the hero)?TEMPO for me is this: the total resource cost of all the cards you have in play. thats your TEMPO. your actual resources are potential TEMPO. and there are Tempo manipulation cards and abilities. you also have to look at a cards quaility as well when figuring your on board TEMPO. this is subjective because you also have to take into account how well you use it.
I think to reconcile those, I might just define tempo as "how close you are to winning - assuming the opponent doesn't do anything to stop you." Which would then include your definition in most cases, but would also include things like your opponent's low health. It also makes sense of how certain one turn kill decks can seemingly be generating very little tempo for much of the game and then explode into a win. Since their win-con consists of things like "having 8 resources and bad santa in hand." or "having 6+ locations and portal in hand." Assembling pieces of those then counts towards their tempo - whereas having a stack of 6 locations may be irrelevant to another deck's tempo regardless of who controls them.
Anyway I'm not done reading, just thought I'd bring that up for consideration...nice read so far!
IGN: ETC BobRoss
"BobRoss puts the 'bRo' in Boss" - Gondorian
Proud Member of ETC - Errors Terrors & Carers
Europe/Africa Regional Champion 2014 (also top 8 in World Championship)
See some videos with commentary of some of my Serena Games on Shadowera.net
I also do a video show with TJ SamuelJ - Bob and Sam Trollin it Up!
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