He responded in that thread with this.
This has always been suggested in the past, but pretty much it just came down to not having the sort of features that would make it thrive on steam instead of being forgotten. I still say the game's chat system needs to be more robust as well as inviting friends to play private matches from within the game, the game relies too much on 3rd party software to do things like guilds and tournaments. A functioning friend's list could go a long way as well. That kind of stuff should be there for a steam release.
More on the original topic, I'm glad to see that new features are taking priority. Players will get more time to play the game and learn its ins and outs before its changed dramatically again. Not to mention, this gives the testing group a bit more time to play matches and really get a feel for the cards which hopefully will mean less changes once the cards actually hit (although i wouldn't count on it ).
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Why do u want a LL Part 2 update, if they killed all the LL ideas from part 1 with extremist Nerfs/balances Changes?
Every new mechanic has been deleted or nerfed, so... even if they give us new cards, will be "More of same"... SE dev is stuck anyway.
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Here!! Arcania Expansion !! come and share you ideas!! suggest balanced fixes!! comment you favorite idea!! lets do a virtual edition with 200 cards of user's creations.
I'll quote myself direct from that other thread:
"Going to Steam was in the plans, but it's being delayed until Campaign mode is released since that should help the new player experience and reception on Steam."
I think Demnchi did a decent job of elaborating on that. (Thanks, buddy!)
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Updates every other month vitalizes a game, it gives it youth and more room for exploration. This is a classic game in my eyes and I will always play.
Just need some new features more frequently especially expansions ...
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