Introduction: Hello everyone, today I am going to be doing a guide to my control attachment Zhanna. This is a deck very much like Bob Ross' Zhanna, although I had not seen it before I made my deck. However, my deck differs to his deck in some ways I'd like to talk about.
Deck List: http://tools.shadowera.net/cards/#/v...f093x4:sf177x3
Hero: Zhanna Mist
Allies (10):
4x Radiant Wisp
2x Fortified Wisp
4x General of Unaxio
Abilities (34):
4x For Unaxio!
2x Strength of Conviction
2x Reinforced Armor
4x Arada Jewels
2x Sinkhole
2x Focused Prayer
4x Holy Shield
4x Zail's Hymn
4x Confluence of Fate
2x A Legend Rises
4x Tidal Wave
Items (11):
4x Tome of Blessings
4x Glass Chalice of Knowing
3x Robes of Mending
= 56 cards
Card Choices: Zhanna: Your hero. The reason I run Zhanna as opposed to Jericho or Threbin is simple. Zhanna heals. Jericho's ability is often useless, and threbins simply cannot control the board. Zhanna's heal helps in so many clutch situations where every point of health matters.
Radiant Wisp: This card almost makes the deck. The ability to get +1/+1 from each attachment is amazing, especially since it stacks with arada jewels. Be careful against elementals however, you do not want to be dealt 10+ damage to your face for a 5 mana spell! This card also works with tidal wave for ridiculous card advantage, as all attachments are returned to your hand.
Fortified Wisp: Can be amazing. Combined with tome of blessings and reinforced armor, this minion takes 5 less damage from each attack. This allows you to easily trade with opponent or just smack face, knowing that your opponent cant stop it without removal.
General of Unaxio: This card is so versatile. It can pull you confluence if you play it early, or holy shield to give you that one more turn you need to hit face. If your opponent has a big creature you are worried about, zail's hymn. If you havent drawn them yet, you can pull your For Unaxio! or Arada Jewels. If your opponent has crippling blowed your big minion you can grab a legend rises. Amazingly versatile, as well as a strong body.
For Unaxio! : I have no idea why Bob Ross doesnt run 4x this card. It gives you a free draw every single turn with confluence, as well as +2/+3 attack on your minion. An amazing card.
Strength Of Conviction: I only run 2 of this card due to the fact that there are more homunculi in my deck than templars, so it is not as strong as it could be. However, the fact that it is 1 mana, so you can slip it in early, often makes all the difference.
Reinforced armor : Most people view this card as crap. But not in this deck. 2 mana to give a minion +1/+1 or +2/+2 is good, combined with the reduced damage is amazing. Reduced damage allows so mana clean trades and makes your minion even harder to kill with a board.
Arada Jewels: 2 mana give target ally +6/+6.
Sinkhole: I only include this card for the godamn 1/5 2 mana wisp. The seek a homonculus is so overpowered. I guess you could use it on other allies. I would not recommend it however.
Focused Prayer: Helps against weapon/item based matchups. Good against the few people still playing shard zal. Bob Ross runs 4 of this. I guess you could, its a strong card. But i would prefer to draw into other cards.
Holy shield: This card basically reads 'deal 10+ damage to your opponents face if this card is not removed'. You stay alive.
Zail's Hymn: This is priests BEST single target removal. You have to include it in all control priests.
Confluence of fate: How you draw cards. You play this card early. Then you repeatedly for unaxio. I have found myself in situations where I have less cards left in my deck than a 40 card deck. It is an insane draw card.
ALR: This makes up for the fact that Jericho is not your hero. You need some way of dealing with it if your opponent crippling blows your big guy.
Tidal Wave: This is priests BEST multi target removal. You have to include it in all control priests.
Tome of Blessings: This card is so overpowered, its insane. All of your allies are sandworms. Massive, 15/15 sandworms.
Glass Chalice of Knowing: Allows you to pull the card you need, when you need it. However, it would be good to make sure that you wont need to heal yourself next turn before you draw with it. Always think ahead.
Robes of mending: Once you have stemmed your opponent's aggression, you need some way of coming back on the life total. That is this card. 3x because one to sac, one to be removed, 1 to keep. Always sac this card if it is in your opening hand.
Notable cards Bob Ross included that I didn't:
Sabreen: I dont want to discard cards from my hand. This card is good, but not as good as fortified wisp in my opinion.
Guardian of unaxio: I do consider putting this card in my deck. I just can't find space for it.
Devoted Knight: I dont want to contest the board, I want to be greedy to get a good t5 tidal wave
Spirit Of Devotion and bad santa and Forgiveness: I have enough draw at the moment in my opinion.
Resurrection: This deck has 10 allies. I dont think that resurrection helps too much.
Sacred Fire Walker: Tried this card, but Reinforced armor is way stronger.
Live together, Die alone: Feel free to use this instead of Robes of Mending.
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