General things, I'll update this with more specific suggestions when I have time later this week hopefully.
Locations as a whole need a buff/rework
Aldmors need a buff and rework. The haste + 0 cc seek is going to be game breaking with aldmors ever become playable. In short rejig scout buff most other Aldmors.
RftW not sure if this needs a buff or just people need a reason to play locations which will in turn buff the card.
LL undead additions are mostly underwhelming. Undead tribal decks are viable, but are basically SF decks. I think locations would fix this, also meek on devotee is a bit unneeded. I understand it can't be strictly better than brut, but it is being limited by a card noone plays and arguably ice damage is worse than normal damage anyway. I do think Horror is pretty decent as is though.
Edit:
Suggestion for Aldmor buff, since one of the main complaints I from people that play them is they force you to walk into a board wipe and then basically lose. I'd like to suggest the following change to gloomwielder.
If no other player has more SE than you all other Aldmor you control are immune to ability damage.
As for Scout change it to a 1/5 remove haste and keep seek and ambush. This would mean it is no longer a tutor since it needs to live but this shouldn't be too difficult for a 5 health 3 drop.
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