Hi, all!
When designing and balancing the game, we're aiming primarily for an enjoyable experience within each game.
There's a lot of factors that come into that, with varying weightings, depending on your personal preference:
* the influence of player skill (i.e. calculating the best moves based on the situation you are in) on winning
* the influence of deckcrafting skill (i.e. making your own stuff rather than copying others) on winning
* the influence of meta-knowledge (i.e. knowing what the popular strong decks are) on winning
* the influence of player experience (i.e. knowing the strength/weakness of more heroes and situations) on winning
* the influence of luck within the game on winning (i.e. getting the right cards at the right times and opponent getting opposite!)
* the influence of luck of the match-up on winning (e.g. meeting decks you expect to beat)
* the variety of decks and cards you might face
* flavor, themes, humor, lore and much more
With this thread, I wanted to try to get YOUR OPINION on these things. Are any too high or too low, based on what you've seen of 3.13 so far? If you're happy with some, you can tell us too! It's nice to hear when people think we're doing something right. Feel free to tell us which you think are the most important to your enjoyment - in fact, please do let us know your preferences as that's useful feedback too.
Thanks in advance for your replies! If you could give a rough clue of the rating you play at and how often you play, that would also be useful.
Cheers!
PLEASE NOTE: Obviously regular new cards is going to shake things up and make people happier in general (though not everyone), but I'm just talking here about what we need to aim for within the finite pool that we have after we have released each new set of cards. Getting side-tracked on the subject of regularity of new things won't really help here. I know you want new things faster (me too!) - there's not really anything to discuss on that - whereas this should be an interesting discussion.
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