Hi all. I conceive of this as a control deck, where a mixture of stealth and sheer numbers help your allies stick to the board and hit hard enough to take it. It's a little bigger than I'd like right now, so suggestions are welcome.
56 Cards Total
Hero: Moonstalker
Allies (30):
Bloodpack Shaman x3
Bad Wolf x2
Wulven Predator x2
Wulven Scout x2
Dread Wolf x3
Wulven Tracker x2
Wulven Savage x2
Lightning Hunter x2
Wulven Tactician x2
Soothjaw x2
Tiger Wulf x2
Griptooth x2
Howlfang, Terror of the Vale x2
Riphide x2
Abilities/Attachments:
Wulven Rally x2
Now You're Mine x2
Blood Moon x4
Death from Above x3
Relentless Savagery x2
Captured Prey x3
Confluence of Fate x2
Shadow Font x2
Items:
Wrath of the Forest x3
Between Wulven Rally and Bloodpack Shamans, there is enough retrieval to ensure that the 2x allies aren't out of the fight all game if they get killed. I find that the steady stream of allies is usually sufficient to keep the opponent busy until you've accumulated enough resources to flood the board.
I sometimes use an early hero ability to keep an ally on the board (especially going second) and make sure that the opponent is occupied with the board...other than that, I save them for mid- to late-game.
The deck looks too large to be consistent, but it doesn't depend on any one card for success and there is enough draw (13 draw cards, much more than the 6/40 ratio normally used) to ensure that card flow doesn't often halt. I *have* found that the Tracker is not usually useful; I'm considering replacing him with either more tacticians to make life hard for the Mages and Priests that counter the deck or attachments to improve quality-of-life for the allies that DO survive more than a turn.
Cards that are on probation and are in danger of being swapped out: Tiger Wulf, Wulven Tracker, Confluence of Fate. Cards that are on the edge of making it in: Wulven Resilence (suddenly that CB'd Riptide is a huge threat), more Tacticians, any item destruction that actually works in place of the Wulves.
This deck performs consistently well in QM in the 230s. It does especially well against Hunters that aren't solo-ish Gwen, other Wulven, and Rogues. It can struggle vs board wipe, which usually comes from Priests and Mages. Elementals aren't usually a problem with their Discharge unless they're already ahead.
Please feel free to let me know if you see anything that could be improved, or if you playtest and notice a trend that ought to be fixed. Happy Trails
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