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  1. #1
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    Post 3.1300

    Change log for v3.1300
    April 1, 2016

    BALANCE CHANGES

    Bloodfang - Ability changed to "5SE: Target ally with claw attack in your hand is summoned at no cost, and it gains +1 base attack and +1 health if it is a Wulven ally." (from "5SE: Target Wulven ally in your hand is summoned at no cost, and it gains +1 base attack and +1 health.").

    Gravemonger - Ability changed to "When Gravemonger is summoned while there are at least 6 cards in a graveyard, you may exile target card in a graveyard and Gravemonger gains +2 base attack and +2 health." (from "When Gravemonger is summoned while there are at least 6 cards in your graveyard, you may exile target card in your graveyard and Gravemonger gains +2 base attack and +2 health.").

    Ravager Zealot - Stats changed to 2/5 (from 3/3). Ability changed to "When Ravager Zealot is summoned, you may destroy target item or ability you control; if you do, Ravager Zealot gains haste and then takes 1 damage." (from "When Ravager Zealot is summoned, you may destroy target item or ability you control; if you do, Ravager Zealot gains haste.").

    Embers of the Just - Ability changed to "Attach to target opposing ally and that ally is set ablaze. If Embers of the Just is targeted and destroyed on your turn, target opposing hero or ally takes 4 arcane damage and you draw a card." (from "Attach to target opposing ally and that ally is set ablaze. If Embers of the Just is targeted and destroyed on your turn, it is returned to your hand and target opposing hero or ally takes 4 arcane damage.").

    Sabreen - Ability changed to "While Sabreen is the only ally you control, she has haste. 1: Target card in your hand is discarded: target opposing ally takes 2 arcane damage." (from "While Sabreen is the only ally you control, she has haste. 1: Target card in your hand is discarded: target opposing ally takes 3 arcane damage.")

    Towering Brute - Ability changed to "Towering Brute has +2 attack while damaged. Opposing allies with cost 3 or less have -2 attack the turn they are summoned." (from "Towering Brute has +2 attack while damaged. Towering Brute has +2 attack while in combat with allies with cost 3 or less.")

    Eternal Troll - Ability changed to "When Eternal Troll is killed while no friendly Eternal Troll entered play this turn, it is returned to play." (from "When Eternal Troll is killed while it didn't enter play this turn, it is returned to play.").

    Aldmor Sentry - Abiity changed to "Aldmor Sentry can't be disabled, and opposing allies have meek the turn they are summoned. 2SE: Target non-Aldmor ally is disabled for 2 turns." (from "While no opposing hero has more shadow energy than your hero, Aldmor Sentry has defender. 2SE: Target non-Aldmor ally is disabled for 2 turns.")

    Ancient of Aldmor - Base attack reduced to 1 (from 9). Ability changed to "For each Aldmor ally you control, Ancient of Aldmor costs you 1 less resource to summon. Ancient of Aldmor has +X attack, where X is the amount of shadow energy your hero has stored." (from "For each Aldmor ally you control, Ancient of Aldmor costs you 1 less resource to summon. Ancient of Aldmor has -X attack, where X is the greatest shadow energy of all opposing heroes.").

    Thriss Crucible - Ability changed to "When Thriss Crucible is targeted and destroyed, it is returned to play as a readied Ravager ally with 2 claw base attack and 5 health and then takes 1 damage." (from "When Thriss Crucible is targeted and destroyed, it is returned to play as a readied Ravager ally with 3 base attack and 3 health.").

    Groundshift - Ability changed to "Duration 1. When Groundshift is summoned, the active location is exiled. Heroes and allies lose all passive abilities." (from "Duration 1. Sustain 1HP. When Groundshift is summoned, the active location is exiled. Opposing allies lose all passive abilities.").

    Shadow Cannon - Cost reduced to 4cc (from 5cc).

    Lorhon: Twilight Encampment - Non-controller ability changed to "0SE: If an opposing Twilight ally was killed this turn, all friendly allies gain +1 health." (from "0SE: If an opposing Twilight ally was killed this turn, all friendly allies gain +1 health and this location is exiled.").

    Sosilo: Brother's Landing - Turn Number reduced to T4 (from T5).

    Anmor: Garina Road - Turn Number reduced to T4 (from T5).

    Irum: Lightning Quarry - Non-controller ability changed to "2SE: All allies take 2 damage. Shuffle this location into its owner's deck." (from "2SE: All allies take 2 damage. Exile this location.").

    Racksul: Warped Desert - Controller ability changed to "0SE: The next card owned by an opposing player to be exiled this turn is placed in your hand." (from "0SE: The next card to be exiled this turn is placed in your hand.").

    Yahari: Valley of Doom - Controller ability activation cost up to 4SE (from 3SE).


    BUG FIXES

    [SE-1009] - Anklebreaker's ability happens after it should in Standard Resolution Order
    [SE-1010] - Agent Rex is shuffled away despite having steadfast
    [SE-1013] - Emore Crossbow should not do 1 fire damage to friendly allies (or set them ablaze) on entering combat
    [SE-1014] - Eternal Troll revived during combat when neither attacker or defender aborts that combat
    [SE-1015] - Forgotten Horror should update attack of allies on board before selecting one to freeze and damage


    IMPROVEMENTS

    Split up options for global and in-game chat toggles
    Support for chat moderators
    Last edited by Gondorian; 04-04-2016 at 01:00 PM.

  2. #2
    DP Visionary Shadow Mann's Avatar
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    is it intentional for groundshift to prevent Garth from doing double damage to an opposing ally? seems to me his ability is an active ability rather than a passive one and maybe this is a bug.
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    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by Shadow Mann View Post
    is it intentional for groundshift to prevent Garth from doing double damage to an opposing ally? seems to me his ability is an active ability rather than a passive one and maybe this is a bug.
    It's not a passive ability and should not be turned off by Groundshift.

    EDIT: Unfortunately, I can see now there's some rogue code in there (before my time) that turns off any damage reduction/increase if the card giving them has lost its passives.

  4. #4
    DP Visionary Shadow Mann's Avatar
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    Quote Originally Posted by Gondorian View Post
    It's not a passive ability and should not be turned off by Groundshift. The code doesn't suggest it should be turned off either. Is there a replay I can watch please?
    but at least that means it will get fixed in the next one! I'm okay with that.
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  5. #5
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by Shadow Mann View Post
    but at least that means it will get fixed in the next one! I'm okay with that.
    Yeah, so Garth is a bit nerfed in 3.13 because of this, though I don't know whether anyone will play Groundshift to avoid Garth doing double damage to them. Probably more likely that people will accidentally trip over this due to Groundshift being out for some other reason.

    EDIT: And it looks like Raikka is affected too. I wish I was joking.

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    DP Visionary tman507's Avatar
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    What even counts as a hero passive ability? Is it meant to mean passive abilities granted to allies by heroes? Because I'd think all hero abilities are activated in and of themselves, can just give passives. Moonstalker stealth a "hero passive" maybe? Is that what it's supposed to mean?

    Also, how exactly do these new chat options work?
    Last edited by tman507; 04-01-2016 at 08:53 PM.
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    DP Visionary Shadows R Us's Avatar
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    iOS submitted yet?
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    DP Visionary Shadows R Us's Avatar
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    Rogue code.

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  9. #9
    Senior Member Alzorath's Avatar
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    there's a bit of an issue with Ancient of Aldmor's attack not updating properly as well

  10. #10
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by Alzorath View Post
    there's a bit of an issue with Ancient of Aldmor's attack not updating properly as well
    Just visual or did it do the wrong combat damage? Got a replay I can watch?

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