Close

Results 1 to 4 of 4
  1. #1
    Member
    Join Date
    Feb 2016
    Posts
    34
    Tournaments Joined
    0
    Tournaments Won
    0

    Siege weapons...

    A few Ideas on a "Siege" theme...

    There's not a lot of love for allies with bow attack (that I know of) so here's something to give them a bit if a buff:

    Name: Crenelations (or Ramparts/Battlements)
    Type: Artifact
    Cost: 4cc
    Durability: 3 (or 2 if OP)
    Effect: Friendly allies with bow attack cannot be attacked by allies without bow attack. Your opponent may exhaust target friendly ally to reduce durability by 1.

    Counters:
    - Allies with bow (so they're buffed in more ways than one...)
    - Abilities or Allies with targeted abilities
    - Item destruction/durability loss

    Note: Felt that anyone not packing item destruction needed a "get out" hence the exhaust to reduce durability, represents scaling or dismantling the battlements.

    -------------------------

    Name: Catapult
    Type: Artifact
    Cost: 3cc
    Durability: 3
    Effect: Discard a card from your hand to destroy target opposing Artifact.

    Note: I'd argue not OP due to:
    1. Artifact destruction so can't be used on weapons/armour
    2. Card discard tempo loss

    But a useful counter to Aldmor decks making heavy use of artifacts, and elementals with shard/infinity core etc...

  2. #2
    Senior Member Anasia's Avatar
    Join Date
    Dec 2015
    Posts
    218
    Tournaments Joined
    0
    Tournaments Won
    0
    Catapult is a great idea, but it seems a little bit OP to be able to destroy 3 opp's artifacts for 3cc + 3 random cards. It virtually denies any draw for classes that rely on artifacts for draw, like rogues, mages and elementals. It should have a bigger downside IMO, like discarding a card and removing one of resources from play, for example.

  3. #3
    Member
    Join Date
    Feb 2016
    Posts
    34
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Anasia View Post
    Catapult is a great idea, but it seems a little bit OP to be able to destroy 3 opp's artifacts for 3cc + 3 random cards. It virtually denies any draw for classes that rely on artifacts for draw
    Yeah you're probably right, how about:
    1. Ability has 2cc casting cost so you can't necessarily use it on turn summoned and opponent can destroy it. Plus this gives you further loss of tempo and card advantage.

    2. Or, reduce durability to two

  4. #4
    Senior Member gamerhellborn's Avatar
    Join Date
    Apr 2014
    Location
    India (GMT+5:30)
    Posts
    224
    Tournaments Joined
    0
    Tournaments Won
    0
    Catapult change durability 2, and it will become nice cards nice idea.
    IGN: A1 Gamer

    kiptergarten sucks

    A1 Alliance Click To Join A1

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •