Please respond
I love it as-is
It's fine as-is
The Controller ability should be nerfed to cost 4SE
The Controller ability should exile the allies at the end of the turn
The card should be deleted
I've not seen enough to have a clear thought on it
I think something else that I'll post in the thread
Please respond
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Poll now added (it posts the thread while writing the poll).
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Is it going to be nerfed in the next patch?
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If you're on Tapatalk then unfortunately you can't see the poll unless you choose to view the thread via web browser.
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I think it needs a limit of scope, not a limit of cost... right now it impacts too broad of an ally base. maybe 2SE, exile target opposing ally with 4 or less life.
Bump.
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It's too bad there's no poll option for tweaking the opposing ability on this Location card.
I kinda wanted to cast my all-important-deciding-vote for that...
I think opposing ability needs change, as after flipping sides caster has draw.
I agree with the change of the oppponent's ability. Since ,let's say two monsters get exiled( usually it is more than that ) and lose board control on turn 4 while my opponent plays his monsters to strengthen his board presence. Then I retaliate by drawing while :
a) losing my precious SE
b) being unable to use its primary ability since I don't have enough SE to pull it off
c) allowing my opponent to draw again for 2 SE and taking control of the location again. ( what was the point ? )
My suggestion is to either use the opponent's SE to draw , something like ' draw two cards, both players lose 1 se '
or to exile the location after the opponent draws. You can give it a little flavor in 2v2 by saying something like 'draw 1 card for each player still alive and everyone loses 1 se'
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