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View Poll Results: Which option best fits with your thoughts on Yahari: Valley of Doom?

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  • I love it as-is

    7 12.07%
  • It's fine as-is

    16 27.59%
  • The Controller ability should be nerfed to cost 4SE

    15 25.86%
  • The Controller ability should exile the allies at the end of the turn

    5 8.62%
  • The card should be deleted

    8 13.79%
  • I've not seen enough to have a clear thought on it

    4 6.90%
  • I think something else that I'll post in the thread

    3 5.17%
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  1. #1
    Lead Developer / Designer Gondorian's Avatar
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    Yahari: Valley of Doom (Poll)

    Please respond

  2. #2
    Lead Developer / Designer Gondorian's Avatar
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    Poll now added (it posts the thread while writing the poll).

  3. #3
    Senior Member Anasia's Avatar
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    Is it going to be nerfed in the next patch?

  4. #4
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by Anasia View Post
    Is it going to be nerfed in the next patch?
    The responses to that other thread were inconclusive. This poll is intended to get better idea of what people are thinking. Once I know that, it can feed into balance changes.

  5. #5
    Lead Developer / Designer Gondorian's Avatar
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    If you're on Tapatalk then unfortunately you can't see the poll unless you choose to view the thread via web browser.

  6. #6
    Senior Member Alzorath's Avatar
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    I think it needs a limit of scope, not a limit of cost... right now it impacts too broad of an ally base. maybe 2SE, exile target opposing ally with 4 or less life.

  7. #7

  8. #8
    Senior Member Delay of Game's Avatar
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    It's too bad there's no poll option for tweaking the opposing ability on this Location card.

    I kinda wanted to cast my all-important-deciding-vote for that...

  9. #9
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    I think opposing ability needs change, as after flipping sides caster has draw.

  10. #10
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    I agree with the change of the oppponent's ability. Since ,let's say two monsters get exiled( usually it is more than that ) and lose board control on turn 4 while my opponent plays his monsters to strengthen his board presence. Then I retaliate by drawing while :
    a) losing my precious SE
    b) being unable to use its primary ability since I don't have enough SE to pull it off
    c) allowing my opponent to draw again for 2 SE and taking control of the location again. ( what was the point ? )

    My suggestion is to either use the opponent's SE to draw , something like ' draw two cards, both players lose 1 se '
    or to exile the location after the opponent draws. You can give it a little flavor in 2v2 by saying something like 'draw 1 card for each player still alive and everyone loses 1 se'

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