I misread "The Controller ability should exile at the end of the turn", thinking that the location would get exiled, and it wont let me change my vote to the something else. Most people don't run this in conjunction with many allies it will hit, so exiling at end of turn or reversing it really never does anything accept let the owner use it to draw.
I think the opponents ability should exile the location after they draw their cards, and maybe only cost 1 shadow energy. This makes the location a wipe but gives the opponent some tempo back. Rather then just a hard, and resuable counter.
The wipe is really nice to heroes that otherwise lack it, and it provides a counter to the spam 3 cost ally meta, and is fun to build around.
Its just a little bit to hard of a counter as it stands. If you use it you have built your deck around it, its usually beneficial if the opponent uses the draw power because not only do they loose shadow but you can turn it around and draw/exile in one swoop which is just to much. If it lets you exile, and lets the opponent draw, and then is gone it will be in a really good place.
I see Middle Aged Nerds point as it does mess with the t0 strategy, but I don't want to see the card become unusuable either. Having a counter to the meta is a good thing. Yes people have to adjust there decks and playstyles because of this card, but that is not a bad thing as long as it is not to drastic, but it does need a small nerf to keep it from being as format warping as it is.
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