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  1. #1
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    Embers of the Just*

    So you Probably know how much I hate this card if you ever read the forums. I believe I have now figured out the best way to fix it for the good of the game... And my sanity.

    Embers of the just 2CC
    Priest Attachment
    Attach to an opposing ally. That ally is set ablaze.
    When Embers of the just is targeted and destroyed on your turn deal 4 arcane damage to target opposing hero or ally. Then it is shuffled into your deck and you draw a card.

    This fixes a lot that is wrong with the card. What do you guys think?

  2. #2
    Lead Developer / Designer Gondorian's Avatar
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    You'll still see it many many times in the game. I don't even think shuffling into the deck is necessary, to be honest.

  3. #3
    Europe Regional (Winter 2012) 3rd Place Maximont's Avatar
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    I think u just made it stronger. With 4 embers in deck + General of Unaxio then it won't be hard to draw when needed. Especially if they draw a card (2 cards with confluence out) every time they use it.
    Maximont - Seeker of Truth
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  4. #4
    World Champion 2014 Sisyphos's Avatar
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    Quote Originally Posted by Megatog201 View Post
    So you Probably know how much I hate this card if you ever read the forums. I believe I have now figured out the best way to fix it for the good of the game... And my sanity.

    Embers of the just 2CC
    Priest Attachment
    Attach to an opposing ally. That ally is set ablaze.
    When Embers of the just is targeted and destroyed on your turn deal 4 arcane damage to target opposing hero or ally. Then it is shuffled into your deck and you draw a card.

    This fixes a lot that is wrong with the card. What do you guys think?
    I ... kinda like it. It's a nerf for sure, but should still be playable for Jerry while avoiding the feeling of doom all slower ally decks get when encountering him. Now there's always a possible window after each use of Embers.

    Quote Originally Posted by Maximont View Post
    I think u just made it stronger. With 4 embers in deck + General of Unaxio then it won't be hard to draw when needed. Especially if they draw a card (2 cards with confluence out) every time they use it.
    Don't agree with that. For one, Embers already does draw a card of sorts, it's just always gonna be Embers. With Tog's suggestion, there's a chance it won't be Embers. Jerry also wouldn't sac' additional copies anymore, at least not without thinking twice, which leads to more other cards being sac'ed instead of played.
    A1's man without qualities - Evolution in theory.

    My cards ideas: for mages, for others

    Songs about Wulven by: TV on the Radio, Babel, Warren Zevon

    However much one kind of longs to see the actors in war outdo each other in cunning activity, finesse, and stratagem, still one has to admit that these qualities show themselves but little in history and have rarely been able to emerge from amongst the mass of relations and circumstances.
    The reason for this is obvious enough: Strategy knows no other activity than the arrangement of combats with the measures which relate to it. It doesn't know, like ordinary life, actions that consist of mere words, i.e. expressions, declarations, etc. But these, which are inexpensive, are what the crafty one prefers to deceive with.
    This sober truth is always felt through and through by the actor in war and therefore he ceases to fancy a game of shrewd agility. Necessity presses so hard into immediate action that there is no room left for it. In a word, the pieces on the strategical chessboard lack the mobility that is the element of stratagem and cunning. - CvC, On War

  5. #5
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    Exactly. Plus they won't always have General. As it stands now you can safely sac all but that one copy. This change will balance the decks as it will take more skill to pilot if you decide to keep Embers as your wincon.
    Quote Originally Posted by Gondorian View Post
    You'll still see it many many times in the game. I don't even think shuffling into the deck is necessary, to be honest.
    While you will still see it it will require more skill to play. Not just play it every time you get 4SE or every time you draw Sever Ties. You won't be able to sac every other copy. Plus even as the deck thins there is no guarantee that it will be there. This gives creature based decks a better feel. Its not auto hopeless once Jerry gets set up.
    Last edited by Megatog201; 03-20-2016 at 07:39 PM.

  6. #6
    Junior Member Piercing Serenity's Avatar
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    Alternative Suggestions:

    1)
    Description: Attach to an opposing ally. That ally is set ablaze. If Embers of the Just is targeted and destroyed on the turn that it was played, it returns to your hand. If Embers of the just is targeted and destroyed during one of your subsequent turns, deal 4 damage to target hero or ally (Embers of the Just is then sent to the graveyard).

    Rationale: Creates option to either apply ablaze or deal damage without sacrificing combo ability. If Jericho chooses to apply ablaze, then EotJ is a 2CC burn card that costs additional resources (or shadow energy) to recover. If Jericho chooses to apply damage, then the opposing player has a turn to destroy the ally carrying EotJ, allowing for some counter play

    2)
    Description: Attach to an opposing ally. That ally is set ablaze. If Embers of the Just is targeted and destroyed on the turn that it was played, it returns to your hand. Deal 4 damage to target hero or ally. If Embers of the just is targeted and destroyed during one of your subsequent turns, deal 4 damage to target hero or ally (Embers of the Just is then sent to the graveyard).

    Rationale: This description is less of a change than the previous one, allowing for less flexibility without compromising EotJ's speed. This wording forces EotJ to be targeted on the turn it was played to be recollected, forcing Jericho to either commit 4 SE or additional cards or resources to keep the combo going. Otherwise, the card is destroyed.

    3)
    Description: Attach to an opposing ally. That ally is set ablaze. If Embers of the Just is targeted and destroyed on the turn that it was played, it returns to your hand. Deal 4 damage to target hero or ally. If Embers of the just is targeted and destroyed during one of your subsequent turns, deal 4-X damage to target hero or ally, where X equals the number of your turns that have passed since Embers of the Just was played. (Embers of the Just is then returned to your hand).

    Rationale: The least dramatic change of the three. This wording creates a more narrow margin of error for Jericho if he cannot remove EotJ directly after it is applied. Jericho must commit either 4 SE or additional resources/cards to maximize EotJ's effect. Otherwise, the opposing player has time to destroy the attachment (or ally) themselves, and/or receives less damage if the Jericho player removes it

  7. #7
    DP Visionary Kosmiker's Avatar
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    So much lettering... the best nerf is simply to remove the recursion and that's it. Reduce the cost to 1cc if needed or add some spice to the damage (like unpreventable damage).

    Attach to target opposing ally and that ally is set ablaze. If Embers of the Just is targeted and destroyed on your turn target opposing hero or ally takes 4 arcane damage.
    I wanted an image as a signature and all I got was text.

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