Coming back to the game fresh, my observations on the 5.
1. Embers - NPE. Seriously, I'm not one to quit a match once I'm matched, but I get a sick feeling whenever I see a Jericho come up.
2. Caged - fine.
3. Troll - could be improved with a weakness. One I like the history of (D&D) is that if troll killed with fire damage, it stays dead.
4. Yarhari - fine. Though not sure I like the lands yet. I favour a game mechanic where instead of land cards, you have a game type...like Meltdown, where opponents enter and certain creatures, spells mechanics etc are effected by the 'land' you have randomly entered. (Trademark that to Mongoosey).
5. Not played enough to comment on other cards yet, but all cards I play with at the time I play with them need a buff. 😎
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