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  1. #1
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    All hope is lost

    Will this card be fixed on next update? After use it gets exiles please instead of shuffled into deck or discard pile.

  2. #2
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    Seriously?
    I like pie, Shadow Era, and you!

  3. #3
    DP Visionary tman507's Avatar
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    Quote Originally Posted by NestMegatron
    Seriously?
    Agreed. What, did one person use this against you to pull of a win? Seriously, it's such a hard condition to pull off, I know because I've played Praxix mill with AHiL myself, and it takes a considerable amount of luck to get to where AHiL does much of anything besides being a 1cc cantrip. The fact that it loops is the only thing that makes the card useful.
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  4. #4
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    Yes however there should never be a infinite loop to use a card over and over.

  5. #5
    Senior Member The MiddleAgedNerd's Avatar
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    Thats the only point of the card. Its fine. So hard to pull off. Lol. These threads. Do you just post a nerf thread everytime you lose? Seems that way.
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  6. #6
    DP Visionary tman507's Avatar
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    Quote Originally Posted by Fristar
    Yes however there should never be a infinite loop to use a card over and over.
    And why not? It's not even the only card in the game that achieve a loop of sorts, just the most obvious loop. And if you've managed to deck you're opponent out, then you've earned it as far as I'm concerned.

    Now if you're talking about that issue that was brought up a while ago about the interaction between AHiL and the non-controller effect of Garina Road, then that is a problem, but more a problem with Garina Road than AHiL.
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  7. #7
    Senior Member bobrossw's Avatar
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    no Tman, you're wrong! The only legitimate mill victory is one where no damage is done aside from the turn by turn milling damage. It should take 28 turns after decking an opponent for them to lose!
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  8. #8
    DP Visionary tman507's Avatar
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    Quote Originally Posted by bobrossw
    no Tman, you're wrong! The only legitimate mill victory is one where no damage is done aside from the turn by turn milling damage. It should take 28 turns after decking an opponent for them to lose!
    Ah, I see. Your opponent should have agonize for that much longer while they wait for inevitable death.
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  9. #9
    Senior Member Delay of Game's Avatar
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    Quote Originally Posted by tman507 View Post
    Ah, I see. Your opponent should have agonize for that much longer while they wait for inevitable death.

    ...And the Concede/Exit button should be disabled for the opponent during this period of reckoning.

  10. #10
    Senior Member Anasia's Avatar
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    "Fixed ?" Seriously? The card is perfectly ok, Prax that killed you with this card deserves a lot of respect. I don't play any kind of mill decks, but IMO it's one of the hardest win conditions to achieve.
    Don't take this personally, but your nerf threads are becoming more and more ridiculous. I'm playing this game only about 3-4 months, trying a lot of decks, and I don't have any problems with cards that you consider overpowered.

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