Hero: Rothem, King of Layar
Allies (18):
4x Ironhide Karash ~220g
1x Rapacious Vermin ~120g
4x Yari Bladedancer ~300g
3x Sword Gobbler ~200g
4x Feasterling ~400g
2x Death Mage Thaddeus ~200g
Abilities (10):
3x Bad Santa ~460g
1x Smashing Blow ~100g
4x Blood Frenzy ~100g
1x Nocturnal Advantage ~100g
1x Enrage ~100g
Items (7):
1x Ascendant of the Horde ~200g
1x War Banner ~100g
1x Meat Wagon ~300g
4x Jeweler's Dream ~470g
Locations (4):
4x Arthyle's Pass: Dead Man's Breach ~400g
= 40 cards ~ 15560g
Its a fun aggro deck that people don't expect to face. Having most of your allies at 2cc means you will always have good starts and board control is deceptively good with Dead Mans breach. Buffed Feasterling or combination of any 2 allies and weapon can take care of most enemy threats. Late game Sword Gobbler that exiles a weapon has basic stats of a 3cc, but it is often buffed further to 4/4 or 5/4. Bladedancer is the star of the deck because he can cheat the meek restriction by transferring its attack to an ally that is able to attack the hero which is very important when you are closing the game. Just from Rothems ability each Bladedancer hastes 4 damage to enemy hero's face. Deck plays out by controlling early game with your allies and trying to get 2 or more of them out that are able to attack the hero, until enemy gets low enough on health you can otk them with Rothem's ability. There are couple of tech cards in here. Ascendant is really good vs Direct Damage especially against Zaladar since he can't one shot your 3hp allies. Its also amazing against stall deck, negating Evil Ascendant and Skervox poison. Meat Wagon/War Banner split is there to reduce dead draws of the deck as they do basically same thing. Nocturnal Advantage is there for stealth and ITF. It actually replaced Groundshift because of its negative synergy with the location. NA also deals with Gwen and stall Skervox. Biggest weaknesses of the deck are well timed Brax Soldier, in which case Logan with same deck can have an edge. Burn heavy mages are hard to beat as well unless you get your Ascendant of the Horde and Meat Wagon.
Deck works on very low resources, 5 in average. Even at 4 with JD you can still play 3 allies each turn. Sword Gobbler is easy early sac, as well extra weapon copies, or any location or BF duplicates. I would often sac War Banner/Meat Wagon/Nocturnal Advantage/Enrage in favor of keeping the allies to swarm the board quickly unless its a crucial to have those for the given match. Common openings:
T2 Feasterling or Karash
T3 BF
T4 JD + BS/2cc ally of choice + Location or Location + 2 2cc allies depending on board state.
Also dont hesitate to use Rothems ability for controlling the board so you dont fall behind. With hasted allies and a weapon 5se pays of if you can retake by dealing with 3 enemy allies.
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