Just trying to narrow down people's issues with embers here. There are two major kinds of embers decks in use right now, one is a hard control deck that uses embers mainly as supplemental ally control. There's another deck that uses embers spamming as a win condition by spamming it and using the damage against the hero. When people complain, its not clear what it is they're complaining about. So...what is it about embers that you hate most? Also sorry for typos in the poll...did this on my phone.
Edit: Based on feedback in this thread, here's some nerf ideas.
Embers can only damage allies (makes it a purely defensive card)
Embers can only damage hero (makes it a purely offensive card)
Embers only returns to hand if it was destroyed a turn after it was cast (to give a turn for the opponent to do something)
Embers shuffles into the deck rather than returning to hand (reduces card advantage, makes it much harder to spam)
Draw a card when destroyed - removes recursive nature, keeps power level, keeps it limited to jericho.
Draw a card when cast - makes it playable for everyone, particularly with COF (instead of returning to hand, I imagine).
Embers only returns to hand if there are 3 or more abilities or attachments in your graveyard
when attached to an opposite ally that ally gains a perminent 2+ att
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