The quick spammable damage to the hero. I.e. it's offensive uses
The spammable ally control. I.e. it's defensive uses
The fact that it is hard to interact with making me feel helpless against it.
I don't have a problem with it.
Which furthers my point that you can't make balance changes on play experience alone. Everyone's argument has nothing to do with balance and everything to do with the annoyance of the card. I agree the card is annoying but if we're doing balance changes and Nerf threads because it's annoying than there's a problem. Embers alone can not win a game I thought the purpose of balance changes and Nerfs was because a card gave to much of an unfair advantage. Without lingering essence (another card for Jerry that would've never been used without embers) embers is a fireball that can be used every 4 turns without another card to use in a combo and that's if a ally is on board. There are to many things that have to go right to effectively use this card as a win con.
SL Osiris
HEADHUNTER OF THE LEGIONI AM LEGION, FOR WE ARE MANY....MARK 5:9
Every jerrybi play. Ast it almost every tirn. Sever ties and the attachment that gives him 3 health and 1 se make it a almost every turn card. It is as close to beat him with an ally deck as possible. Not sure if i ever have. And im good. Its not about annoying. Its about a negative experience and the fact that an allie driven deck which is 90 percent of them can almost never win against him. And with the great priest cards tidal banish elizabeth holy shielf healing touch its nearly impossible. Can be done but almost impossible.
The argument about Jeri being viable is not a good one. It really isn't important to have all heroes playable competitively, especially if the alternative is a powerful deck no one likes to play against.
A1 alliance - Evolution in theory
slight difference - I've played that type of Jeri deck before. It's strong - as strong as Zhanna, but it has less tech, more SE based draw and more healing. You spend your resources doing slightly different things. As far as the idea that Jeri is dead without embers, that's not true at all. I was well over 300 with a non-embers Jeri in SF, and I'm sure I could do the same in LL if needed. Would I choose Jeri over Zhanna? That's a meta-call, but it's certainly viable.
IGN: ETC BobRoss
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Another possibility is to completely change how the card works. Maybe Embers buffs an ally when cast on it and when it is targeted and destroyed, it buffs that ally even more and is returned to your hand.
Greetings
Long time player, long time match watcher, first time posting
Embers of the Just for me is a key card that makes Jerry playable, but itīs an annoying experience playing against it just because itīs really hard to deal with it. By itself I think is fine, but has too many synergies with other cards like Lingerie Essence, Divine Conection, Sever Ties, Incense of Atonement, Eriss... and all at the really cheap cost of 2 resources, so, What about changing its cost at something more... just? Maybe 3 or 4 to limit its usage per turn.
I donīt know but, Does anyone else think solo Jerry does too much damage with low cost cards? That is what bothers me about it
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