Any help greatly appreciated been a while since I've played
Moonstalkericon
4 child of aldmor
4 apprentice
4 artisan
4 scout
2 chief
4 ancient
4 now your mine
4 blood moon
4captured prey
3 clockwork
2rejuvenation pod
2 aldmor conflux
3 bad Santa
Any help greatly appreciated been a while since I've played
Moonstalkericon
4 child of aldmor
4 apprentice
4 artisan
4 scout
2 chief
4 ancient
4 now your mine
4 blood moon
4captured prey
3 clockwork
2rejuvenation pod
2 aldmor conflux
3 bad Santa
Last edited by Killaxwaffel87; 02-09-2016 at 03:42 PM.
you dont need interceptor, he isnt that good in my opinion. you dont need cheiftan in moon, unless you JUST want the +1 to aldmor attack. i would never use his ability in moon and therefore, i dont use it. i want to hide all the time, so i dont need the +1 attack either, just ping the other hero to death.
so maximize the allies you will use x4, even ancient (unless you just dont have the 4th copy). you dont need sinkhole either with NYM and CP and either make CP x4 or drop it for 4 death from above (but i do like captured prey myself)
1 accelerator
2 clockwork
1 disruption field
1 rejuvenation pod
that kind of OK, but i would like to have 2 copies of rejuvination pod and also have 2 copies of aldmor conflux. dont need accelerator. 1 of disruptor field is ok but dont really need it. clockwork would be better at 3 copies.
and maybe 3 bad santas too
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I'm going to give it a try someone finally posted on my thread lol trying to make a good aldmor deck but this is my weakness building lol so thank you your advice is awesome I've seen your work and games rally good
Updated with your suggestions going to give it a try
Gloom wielder can give your other allies some protection against summoned abilities.
Wrath of the forest plus sacrificial lamb should be good with clockwork soldier for draw. You won't draw with blood moon while stealthed.
dont need a lot of draw with the seek allies
i like that build a bit better. you can always play around with it with maybe adding 1 disruptor field back in, wrath of the forest too, helps conflux but dont over do it or you dilute the deck. i know i was the one that mentioned bad santa but, nd this is secret, i dont use them in my aldmoon deck
(blood moon counts towards conflux's ability too)
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owner of Earthen Protector flavor text
Caitlyn™: collecting rage quits since 2011
Evolution in Theory
The deck looks ok. It seems it's mostly an overwhelm based moonstalker, with a conflux as a finisher. However you only have 3 artifacts total to gain a boost with from conflux, which may or may not be enough. Generally almdor moonstalkers like to carry at least 2 accelerators, to get more shadow energy flowing. With bloodmoon being your main source of draw, i think you'll find that disrupter field is necessary for its ambush properties. You have a lot of 1 attack allies, and sometimes you're going to need to kill off enemy allies, which is hard to do in the early turns without ambush. Disrupter field also works in a similar fashion to crippling blow for a turn, so you can use it to disable 1 ally, and enable your other allies to safely kill another (provided you have enough attack amongst yourself.)
Personally i find the trading port location essential for my aldmore decks, for the draw and for the recource renewal. They are very valuable in the early turns when youre trying to get everything set up. I do also agree sac lamb is better draw for you than bad santa, but only because you use 3 clockwork soldiers.
Total my suggestions would be
-1 ancient of aldmore
-2 captured prey
-1clockwork soldier
-1 aldmor conflux
-1 now you're mine
+2 aldmor accelerators
+2 disrupter field
+2 trading port
I think you may find a bit more consistancy within the deck with these changes, but a few more changes may also be needed
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Hi! My suggestion is:
You dont need the child. Chieftan is a 4-off (its a +1 attack and stacks!) You probably would only need 3 ancient for this deck. Also I think bad santa/bloodmoon is not needed. You may want to add some overwhelm for mirror match.
Also, did I say that you need 4 aldmor accelerator and the aldmor location?
Finally, always cut down the deck to 39 cards
Last edited by seedog; 02-24-2016 at 08:17 AM.
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