Just played a
Lance with Garina every single turn for cost of 3 he was dropping an Oliver, Nathaniel or Vaska.
Yes there are counters but not when the whole deck he's playing with is nothing but fatties.
Garina's nerf did help but it wasn't enough, it had nothing to do with lances ability, just the fact that he could summon 3 or so fatties a turn to fight with is what makes me dislike playing ShadowEra.
Once garina is placed, it should have a duration on the card for like 3 turns or something. Not just sit there until game is over.
And yes this is another post about Garina but I didn't feel like finding the other ones.
I used to love this game but it is only getting worse. One of the ways to fix it is to break up the obvious combos causing so many problems.
And fix what heroes should be able to use what allies: this is causing a lote of problems with the game.
Mages using Twilights? should be warriors only or something. Mages already get homoculus.
More instances of this throughout the hero's and allies.
DMG output for little cost:
Ex : wulven or warrior heroes cant kill anything above lvl 5 with a card however look at what elementals have, mages, rouges etc. They all can cast wide spread damage, focus damage, instant death cards, and also use all the same allies without any penalties which makes some heroes that cant have that many options obsolete.
The heroes and allies need to rebalanced.
Also refusal to update or change any cards from previous sets makes no sense. This game is evolving with new sets coming out however it then makes a lote of cards useless from previous sets. If you went back and changed the cards the proper alignments, electrical dmg or fire dmg where it should be to match current SE gameplays with newer cards, then the game could run more smoothly without obsolete cards after every update. The game is changing so the game play from previous cards should make sense with it.
There are only a few decks capable of winning any high levels anymore and if you don't use them then you might as well find a different game to go play. Yes people reading this will argue but out of the how many heroes its only a small few of them that get anywhere.
The fundamentals of the game are you have to pay the proper cost to get the desired dmg or affect, recent release seems to ignore this.
If I didn't remember what this game used to be like and the fun it was where you had good matches with many turns, board swings, not knowing if your going to win or lose I would have quit this game already and found somewhere else to spend my money. Now its oo you kill a card its back alive, draw 4 cards everything turn, sacrifice the same card five times for five different buffs etc. Game used to be a lote more fun to play.
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