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  1. #1
    Shadow Era's Avatar
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    Post v3.1200

    Change log for v3.1200
    Feb 1, 2016

    BALANCE CHANGES

    Vess Swifthands - Ability changed to "3SE: The next 3 attachments you summon this turn each cost you 3 less resources." (from "3SE: Until the end of your turn, your attachments cost you 3 less resources to summon").

    Twilight Ritualist - Ability changed to "2: If you control another Twilight ally, target opposing ally, item or ability with cost 3 or less is exiled, and Twilight Ritualist is killed at the end of your turn." (from "2: If you control another Twilight ally, target opposing ally, item or ability with cost 4 or less is exiled, and Twilight Ritualist is killed at the end of your turn.").

    Knight of Unaxio - Ability changed to "Steadfast. 0: Target ability in your hand is discarded: Knight of Unaxio gains +2 base attack and +1 health." (from "Steadfast. 0: Target ability in your hand is discarded: Knight of Unaxio gains +2 base attack and +2 health.")

    Exaltation - Ability changed to "Attach to target friendly ally. That ally has +4 attack and +4 health. While you control only one Exaltation, that ally has steadfast and its attachments can't be targeted by opposing players." (from "Attach to target friendly ally. That ally has +4 attack, +4 health and steadfast, and its attachments can't be targeted by opposing players.").

    General of Unaxio - Health reduced to 6HP (from 7HP).

    Twilight Luminary - Attack increased to 2 (from 1). Health increased to 6HP (from 5HP). Ability changed to "Friendly Twilight allies with cost 2 or less have haste. 2SE: Seek a Twilight ally." (from "Other friendly Twilight allies have haste. 2SE: Seek a Twilight ally.").

    Avatar of Twilight - Cost increased to 6cc (from 5cc). Stats increased to 4/4 (from 3/3). Ability changed to "When Avatar of Twilight is summoned, the top 2 Twilight allies in your graveyard with cost 5 or less are returned to play with 1 base attack and 1 health." from ("When Avatar of Twilight is summoned, the top 3 Twilight allies in your graveyard are returned to play with 1 base attack and 1 health. When Avatar of Twilight is killed, she is exiled.").

    Kallista - Cost reduced to 5cc (from 6cc). Stats changed to 3/6 (from 4/8).

    Forgotten Horror - Health increased to 4HP (from 3HP).

    Wulven Traitor - Ability changed to "While Wulven Traitor is the only Wulven ally you control, it has ambush. While you control a non-Wulven hero, draw a card at the end of each turn you summoned another Wulven ally." (from "Ambush. While you control a non-Wulven hero, draw a card at the end of each turn you summoned another Wulven ally.").

    Wildfang, Wulven Renegade - Ability changed to "While Wildfang is the only Wulven ally you control, he has ambush. While you control a non-Wulven hero, the first other Wulven ally you summon each turn costs you 1 less resource." (from "Ambush. While you control a non-Wulven hero, other Wulven allies cost you 1 less resource to summon.").

    Aldmor Artisan - Ability changed to "The first artifact with cost 4 or greater you summon each turn costs 2 less resources. . 2SE: Seek an artifact with cost 4 or greater." (from "Artifacts with cost 4 or greater cost you 2 less resources to summon. 2SE: Seek an artifact with cost 4 or greater.").

    Aldmor Scout - Ability changed to "Haste. 1SE: Seek an Aldmor ally." (from "Haste. Ambush. 1SE: Seek an Aldmor ally.").

    Scriptures of the Departed - Ability changed to "When a friendly Twilight ally is killed, Scriptures of the Departed gains +1 durability. 2D: Draw a card." (from "When a friendly Twilight ally is killed, Scriptures of the Departed gains +1 durability. 2D: Draw 2 cards").

    Lorhon: Twilight Encampment
    Controller activation cost up to 1SE (from 0SE).
    Non-controller ability changed to "0SE: If an opposing Twilight ally was killed this turn, all friendly allies gain +1 health and this location is exiled." (from "1SE: If an opposing Twilight ally was killed this turn, shuffle this location into its owner's deck.").

    Sosilo: Brothers' Landing
    Controller ability changed to "1SE: At the end of the turn, draw 2 cards for each ability or location discarded from your hand this turn." (from "At the end of each of your turns, draw 2 cards for each ability or location discarded from your hand that turn").
    Non-controller ability changed to "0SE: If an opposing ally was killed this turn, each opposing player discards a card from their hand at random." (from "2SE: If there are no opposing Templar allies, your hero heals 2 damage and this location is exiled.").

    Anmor: Garina Road
    Non-controller ability changed to "At the start of each of your turns, draw a card. All cards cost you 1 less resource to summon." (from "Allies cost you 1 less resource to summon.").

    Irum: Lightning Quarry
    Turn Number increased to T5 (from T4).
    Controller ability changed to "When electrical damage is dealt to an ally on your turn, renew 3 resources (max twice per turn)." (from "When electrical damage is dealt to an ally on your turn, renew 3 used resources.").
    Non-controller ability changed to "2SE: All allies take 2 damage. Exile this location." (from "3SE: All allies take 2 electrical damage. Take control of this location.").

    Gaderi: Braxno Citadel
    Turn Number reduced to T4 (from T5).

    Arthyle's Pass: Dead Man's Breach
    Controller ability changed to "Friendly allies with cost 2 or less have haste, ambush and meek the turn they are summoned." from ("Friendly allies with cost 2 or less have haste and meek the turn they are summoned.").
    Non-controller ability changed to "0SE: When the next opposing ally is killed this turn, it is exiled and its controller takes 1 damage." (from "4SE: All allies are killed and this location is exiled.").

    Ravenscrest: Valley of Secrets
    Non-controller activation reduced to 2SE (from 3SE).

    Kiruth: Thaddeus' Vault
    Turn Number increased to T4 (from T3).
    Non-controller ability changed to "2SE: Target ally in a graveyard containing at least 3 cards is placed in your hand." (from "3SE: Target Undead ally in an opposing graveyard is exiled: Draw a card.").

    Asyn: Mount Kazarr
    Turn Number reduced to T4 (from T5).
    Non-controller ability changed to "2SE: Target friendly ally attacks the opposing ally with the highest health if able." (from "2SE: Target friendly ally attacks the opposing ally with the lowest health if able.").

    Rankett: Proving Grounds
    Turn Number increased to T4 (from T3).

    BUG FIXES

    [SE-999] - Twilight Orphic's on-death effect should be sourced to itself
    [SE-1000] - Sometimes an ally ability with two different types of target can't be activated
    [SE-1001] - Targeting lines can have a weird initial state
    [SE-1002] - AI doesn't cast Redux Channel properly

    IMPROVEMENTS

    [SE-1004] - When a card is shown, click outside of it to hide it
    [SE-1005] - During an AI turn, pause the game when you click on a card
    [SE-1006] - The merchant should not charge for a sleeve/playmat if you already own it
    [SE-1007] - LL heroes should be able to be sold back to the merchant
    [SE-1008] - Suggest valid player names for new players

  2. #2
    DP Visionary tman507's Avatar
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    Is this actually out yet? Can't get PC client to update.
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  3. #3
    DP Visionary Kosmiker's Avatar
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    Arthyle's Pass location is still without ambush on the controller side.
    I wanted an image as a signature and all I got was text.

  4. #4
    Senior Member Umbra7's Avatar
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    I came here to report the same issue as kosmiker. I'm unsure if it's just a text error however, so i will be taking it out for a spin to test it.

    Additionally, i have a foil vess that also still retains the old text. It is indeed a lost lands vess, so my assumption is that that is the cause. The fates vess has the new text however
    Shadow of the Night
    Warrior of The Blue Phoenix
    Greatness, Reborn

    Seeker of potential, hidden from the light
    Teacher from the darkness, the Shadow of The Night
    To you I bring my knowledge, hidden from plain sight
    And write it in my blog, bringing new things to the fight


    IGN: BP Umbra Nox

  5. #5
    Shadow Era's Avatar
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    PC client is out now.
    Thanks for reporting the problem with Arthyle's Pass, it has been fixed and is live.
    I forgot about LL Vess, poor guy. He will be updated in a bit...

  6. #6
    DP Visionary Shadows R Us's Avatar
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    Quote Originally Posted by Kyle View Post
    PC client is out now.
    Thanks for reporting the problem with Arthyle's Pass, it has been fixed and is live.
    I forgot about LL Vess, poor guy. He will be updated in a bit...
    Vess is a gal not a guy. ��
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  7. #7
    Senior Member Umbra7's Avatar
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    Quote Originally Posted by Shadows R Us View Post
    Vess is a gal not a guy. ��
    Proof? Its not like s/he has flavor text yet to indicate a gender. Theres actually a few SF heros that dont ahve flavor text yet
    Shadow of the Night
    Warrior of The Blue Phoenix
    Greatness, Reborn

    Seeker of potential, hidden from the light
    Teacher from the darkness, the Shadow of The Night
    To you I bring my knowledge, hidden from plain sight
    And write it in my blog, bringing new things to the fight


    IGN: BP Umbra Nox

  8. #8
    DP Visionary FDL's Avatar
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    Quote Originally Posted by Umbra7 View Post
    Proof? Its not like s/he has flavor text yet to indicate a gender. Theres actually a few SF heros that dont ahve flavor text yet
    Before Vess got art, it was widely assumed she was a girl, but i can't remember why. Probably the porn star name.
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  9. #9
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    WHat i thought about some nerfs:

    All twirlight ok, i liked, in special of LUMIARY nerf. Twirlight was too mutch OP, still are, but not so mutch. Wolfs nerf is ok too. Horror buff is nice now, 6cc with 3 heath was a crap. Genweral of unaixo nerf was unecessary, KOU nerf, was good, But in my opinion the nerf that i really dislike was vess. He dont have a HUGE skill if u compare with others heroes like zaladar, amber, bb, and a lot of others. Now he was strong with new wolfs. This nerf will not afect too mutch but is still a NERF, i dont think Vess needed a nerf. But in my opinion You could foccus in improve some heroes like: TER ADUN, ROTHEM, DARKCLAW and the eternal trash LOGAN, they are less than tier 9 (if it exist) i think theyr skills could have a serveral change to make they competitive and maybe change more the game, for exemple one of they coul make a copy of some card on board (tip for another hero )
    Antway, i liked of the update.
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  10. #10
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    Quote Originally Posted by FDL View Post
    Before Vess got art, it was widely assumed she was a girl, but i can't remember why. Probably the porn star name.
    I think that's because of Liliana Vess from MTG.

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