So here is my input so far from lost lands. Chime in please and lets help developers tweak as needed. I know there really care about our input.
The good
1) best artwork of the game so far. Excellent.
2) some nice variety to mechanics. I personally like meek and seek. Locations may be better ome day but is a great concept. Some of them are really fun while others are blah.
3) i like the options with shadow energy good for a secondary use. Like if your garth and facing solo mage or solo gwen. You can use shadow energy for something else.
4) some nice attachments making vess a little more fun. Relentless savagery is awesome.
5) encouraging players to mix wolfs with non wolf heros. Nice concept
The bad
1) very very very stale meta. Perhaps its just because the really good players havent shifted the meta yet but its garina lance in 30 percent of the matches tons of twilights and lots of vess.
2) some specific classes need better draw engines. Wariors have a great set it and forget it with blood frenzy. Priest have glass chalice which is amazing. Hunters gambit is pretty damn good and amazing with vic. However mages have nothing that good. Tomb of knowledge is too slow. 2 resources constantly is to draining and you get too far behind. They need a set it and forget it. Ill gotten gains is an examole. Once you drop it it works for you for free. Same with antimatter. If i spend the 3cc to use it that means im not dropping a gargoyle. Wolfs mages and elementals need a better more reliable draw. Sac lamb and troll are good. But a set it and forget it is needed.
3) the old cards are struggling a bit. If you have a good quality deck from shattered fates you probably wont do as well. This is a general statement that is not allways true. But some of the tier one or tier two decks just fall flat on thier ass now.
4) location location location. Great concept. Needs overhaul. Major overhaul. My gut instinct says having a random one show up on turn five might be a blast. Would wreck some games but would be a ton of fun. But it might also make the game unplayable. The problem i see is trying to make the opponents ability good while at the same time making an advantage for the guy taking up deck space. If im gonna use 3 or 4 slots for something it has to help me and hurt my opponent. I think that is the problem. But if it helps me to much has haste essentially and cost nothing to cast then it really hurts my opponent. I think ine of the biggest problems is opponent cant react at all. You drop it and then immediatly get a benift sometimes a huge ine. A turn cooldown like 98 percent of the allies in the game wpuld be good. That way i can react when you drop something nasty. Thats why lance is so good. Garina then huge fatty with stealth and haste. Lots of haste in your face. I think the haste aspect to locations is the biggest problem.
Thats all i can think of now. Hopefully this thread will garner some positive feedback as well.
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