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  1. #1
    Senior Member Caitlyn0's Avatar
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    Lance - Justice League - LL

    Lance - Justice League
    39+1

    4x Ironmonger
    4x Night Owl
    3x Lyra Blackrose
    2x Aeon
    1x Eriss
    2x Nathanias
    2x Oliver Fagin
    2x Void Wretch
    4x Ancient of Aldmor

    4x Hit List
    3x Ill Gotten Gains
    4x Anklebreaker

    4x Anmor: Garnia Road


    i like this deck, its a lot of fun to play. kind of moves away from my usually, since there is really only one way to win. which also means if your opponent deals with all your garina's, its harder to win. but you can still spam the fatties without it. plenty of draw so you can sac if needed.

    void wretch to help you get rid of their land covering yours.

    i tried to make it so you had some decent turn 1-4 plays, but it sometimes gets a little off. you can always have a ironmonger and/or night owl opening.

    lyra really shines in this meta with all the SE activated abilities out there, can really shut some decks down. lyra is probably goingto be in all my rogue decks from now on
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  2. #2
    Senior Member The MiddleAgedNerd's Avatar
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    Do you think garina is good in its current for or needs tweaking? I personally think the opponents power is poor. Almost no one has enough allies in thier hand to utilize it. Thats the prob i have with it. Allies are cheaper but unless you have 4 or 5 in your hand there is no point to it. Im not a fan of this card. I built a very similair deck and it was mindless. And i have been seeing so many garina lances above 250. Too many.

  3. #3
    Senior Member Caitlyn0's Avatar
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    ill give the same advice to you that i have given to other players. add more draw to your deck. not sure why people dont. most of my best decks have a ton of draw. keep your ally ratio in your deck at 50% or even more. both of those rules have been standard for me for a long time and other people as well.

    i think garina is fine. of all the locations its the most balanced in my opinion. some others suck and still others the opposing ability is too high.
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  4. #4
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    Carrying 13 fatties has not been the standard, though. Even if people have 20+ allies in their deck they are not going to be able to keep up with those heavy hitters. For those who don't play with Garina, why would they pack that many high cost allies?

  5. #5
    Senior Member Kross's Avatar
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    Lyra Blackrose is actually a good idea for a tech card in this format

    Thanks, Cait

  6. #6
    Senior Member Caitlyn0's Avatar
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    Quote Originally Posted by RavingLunatic View Post
    Carrying 13 fatties has not been the standard, though. Even if people have 20+ allies in their deck they are not going to be able to keep up with those heavy hitters. For those who don't play with Garina, why would they pack that many high cost allies?
    i dont want them keeping up with me thats the point of 13, evil

    Quote Originally Posted by Kross View Post
    Lyra Blackrose is actually a good idea for a tech card in this format

    Thanks, Cait
    thank you
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  7. #7
    Chat Mod Burnout1985's Avatar
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    It's a very good deck. Draw engines are excellent. I like the idea including 2cc and 3cc allies. Since that Lance ( and twilight aramia ) are popular, people will play more and more rush style again. Ancient of aldmor is just so scaring, i met somebody (maybe you?) who used him when i was playing Garth, i couldn't do anything, even my ability + garth concoction

  8. #8
    Senior Member Caitlyn0's Avatar
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    it could of been me on one of my alts and yes, i want an early game, you get so far behind in hero health if you do not. the only thing i really change around are the anklebreakers, sometimes i run some spirit shuriken.
    lil dark riding hood Queen of A1 Evolution in Theory
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  9. #9
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    A good deck bro i liked it

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