This poll is It's indeed very forced, i can't find the option "They are different things", if the question arises as it, obviously seek looks better and OP, I think they are very different circumstantially (Or should).
Seek ability born like... a always limited search to a specific requirement type card, it appears in the initial idea as an ability from "Tribes" for "call" other allies from the same group, but the ability to seek for Ravenscrest then appears: Valley of Secrets break this "rule" and this worry me a bit about the future, like aramia, can scape from our hands.
I think that define well the seek ability is essential in this set, for keep safe the future scenarios.
But seek vs draw, are different, and "shouldn't" be a problem byself.
It would seem that, for this particular case, even the seek for SE is more unfair than the asking CC payment, if someone has played Homunculus, you will check that seek from Vigilant Wisp is much more strategic and restrictive to use than seek to Aldmor Scout, and in turn who has used the Twilights will see seek Luminary is much more restrictive than Lorhon (without real cost), but much easier to use than Vigilant Wisp even with 2SE vs 2CC!!, because you can find and play the card immediately to not spend resources to trigger it.
Seek always is (and will be i hope) based on 1 card search, draw is more generic, you may draw 1,2,3, x cards in Draw always have access to renovate or improve your hand, with all the cards in your deck available, the seek instead, I think it should be restricted as I said, to a Tribe ability, and have perhaps as a general rule that dev team need check, maybe, that the allies have Seek + Meek, for balance its ability to "collectors group", or maybe even use a exhaust in the ally that seek.
However, Lorhon Seek don't really look so OP O.o even when is... like free... why? maybe becouse he force to control de number of allies in board, a nice alternative can be the "sacrifice" like a alt cost for seek.
So, in asbtract:
Seek 2cc from homunculus, looks balance in real game. Becouse restrict you for search and play at same time without spend resources.
Seek with 1SE, looks op in real game in aldmors.
Seek with 2SE, don't is really used in twilights (they preffer lorhon) but looks more easy to use that 2cc from Homunculus, you can search without restriction ally and play it with full Resources aviable if you are really in problems.
Seek with Lorhon looks good, but not OP byself(Forgive for now any other twilight combo, we are looking in the seek ability)... even when is without a real cost, the "sacrifice" aparently control a bit the board size.
Seek for non-tribe context, looks dangerous in the future.
Draw give you undeterminated ammount of cards from your deck, seek only will give you one, and from a restricted sub-group.
Meek is working in homunculus for balance the seek ally.
So, in any case, i think seek should't be aviable for SE cuz leaves free resources for instant use the card without a delay in the game tempo
However, only for CC (and i think that 2cc is enough for control de use of this ability) the ability looks IN GAME more balanced and strategic for be used or not.
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