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  1. #41
    Senior Member maxi1230's Avatar
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    Quote Originally Posted by bobwei View Post
    Shard, super focus, drawing one scout guarantees u 20 dmg
    4 Fireball guarantees you 16 Damage for way less cards and draw luck. (For example)
    Also you can only do 5 Damage once per turn with Scout because of Focus. Also: Kristoffer with War Banner + TKP deals 4 Damage for 1cc

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  2. #42
    Senior Member bobwei's Avatar
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    Quote Originally Posted by maxi1230 View Post
    4 Fireball guarantees you 16 Damage for way less cards and draw luck. (For example)
    Also you can only do 5 Damage once per turn with Scout because of Focus. Also: Kristoffer with War Banner + TKP deals 4 Damage for 1cc
    But u need to be extremely lucky to draw all four fireballs and kris. They don't seek each other.
    As for scout, you only need to draw one, but that one ensures you get all the rest. That's the difference.
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  3. #43
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    Aldmor are over-comboed and weak. Looting/Widespread decay/Dawn raid kills them. Brax stops them. Groundshift stops them. 3SE exile location kills them. Aldmor need great start and also bad start for opp (or weak deck). Even ravagers are better than aldmor.

    3cc 1/3 ally with 1SE ability is not OP by any means. There's plenty of ways to deal with him, using his ability prevents you from using hero's ability, so only way it helps is to set up a special combo, which can be easily countered.

  4. #44
    Senior Member bobwei's Avatar
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    It's not talking about Aldmor as a whole tribe. The OP is saying that Scout as a single card is kinda overpowered, but hidden by the fact that twilight draws all attention and the fact that Aldmor tribe is weak.
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  5. #45
    Senior Member bobwei's Avatar
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    Seek and haste are two super strong abilities, which should not stack on one ally, be it Aldmor Scout or Twilight Luminary.
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