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    Senior Member Reshiram99's Avatar
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    Lightbulb New weapons and armour

    Right, anyway, there are many weapons and armours, but they all are at least 4 cost. I reckon there need to be some cheaper weapons and armours so heroes can start attacking faster. The problem with this, though, is that heroes like Gwenneth and amber will become broken. Their abilities will probably need to be reworked, then, I guess. But enough of that. Let's just start making new weapons and armour! Everyone is welcome to share their ideas. I'll start off with my ideas:

    EDIT: I have decided there should also be different types of weapons (such as axe, sword). Thanks to ROAR for coming up with this idea!

    Hunter weapons and armour:

    Short Bow
    Bow weapon
    Cost 2
    1 attack, 2 durability
    No effect
    "Simple but reliable."

    Vine Vest
    Cost 2
    1 defence, 2 durability
    No effect
    "Plain but sturdy."

    Crossbow
    Bow weapon
    Cost 3
    1 attack, 2 durability
    Crossbow has +1 attack when attacking.
    "A good offense is always nice to have."

    Long Bow
    Bow weapon
    Cost 3
    1 attack, 3 durability
    2 resources: Do 1 damage to target enemy hero or ally.
    "Long lasting bows are best for sieges."

    Earth Vest
    Cost 3
    1 defence, 2 durability
    Earth Vest has +1 defence when defending.
    "Of the earth, and very tough."

    Root Vest
    Cost 3
    1 defence, 3 durability
    3 resources: Destroy target friendly ally. Root Vest gets +1 defence and +1 durability.
    "All things require energy."

    Hunting Dagger
    Cost 2
    Dagger weapon (your hero may equip up to two daggers at a time.)
    1 attack, 4 durability
    No Effect
    "Good ol' dagger."

    Combat Dagger
    Cost 3
    Dagger weapon (your hero may equip up to two daggers at a time.)
    1 attack, 6 durability
    You may attack twice each turn with Combat Dagger.
    "Many a deer has been killed with this."

    Fight Knife
    Cost 4
    Dagger Weapon (your hero may equip up to two daggers at a time.)
    2 attack, 4 durability
    Fight Knife does +1 damage when attacking.
    "A rather sharp knife, if I may say so myself..."

    Bloodblade
    Cost 5
    Dagger weapon (your hero may equip up to two daggers at a time.)
    3 attack, 3 durability
    When you damage an enemy ally or hero with Bloodblade, your hero heals health equivalent to the damage inflicted.
    "Stained red from countless battles."

    Nature's Cloak
    Cost 5
    1 defence, 4 durability
    Draw a card for every time Nature's Cloak prevents damage.
    "Nature is resilient."

    Lily Cloak
    Cost 4
    2 defence, 3 durability
    4 shadow energy: Destroy target friendly ally. You get +1 resource.
    "As the seasons change, life goes on..."

    Wulven weapons and armor:

    Body weapons and armour (can wield infinite different body weapons/armour)

    What Big Claws
    Body weapon (can wield infinite different body weapons/armour)
    Cost 3
    1 attack, infinite durability
    If you have What Big Teeth in play, your hero does +1 damage when attacking.
    "If the teeth don't get you, the claws will..."

    What Tough Fur
    Body armour (can wield infinite different body weapons/armour)
    Cost 3
    1 defence, infinite durability
    No effect
    "Why won't you die?!"

    What Tough Hide
    Body armour (can wield infinite different body weapons/armour)
    Cost 2
    0 defence, infinite durability
    If you have What Tough Fur in play, all negative attached effects are negated.
    "Really, your swords need to be sharpened..."

    This is all I have thought of so far. I will reserve posts for further ideas.
    Last edited by Reshiram99; 05-10-2011 at 07:22 AM.
    Fire Snakes are high in Vitamin D.

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