Amp your scary homnoculi army.
1cc - Strangely, seems more useful than Firesnake in LL which is weird.
Plightbred Runt *3
2cc - Food for Abomination Factory.
Cinderborn Fatebreaker *2
2cc - Stops abilities/food for Splicer's Crown.
Voracious Arachnid *3
3cc - It's hungry - very hungry.
Brimstone Devourer *3
Evolving Abomination *3
3cc - Durable and grows.
Eternal Troll *4
2cc - Burst draw, use on eternal troll after you atack with him.
Bloodthirsty *2
3cc - Supplimental draw that boosts allies (wish there was room for 3).
4cc - haste on summon for 3 turns.
2cc - Lazy draw/game acceleration.
2cc - Discard and amp, possibly with an additional global amp or to do 3 damage.
2cc - Exile ally from a graveyard and amp ally.
T5 - Global defender / destroyed for 1 SE.
T3 - Amp Homnoculi / Dmg Homnoculi.
Total: 41 cards
Pretty straight forward in terms of play ... just your basic weenie rush on the surface. However, the synergies that run rampant in this deck are insane. Using sac lamb on Eternal Troll while Voracious Arachnid is out amps the Arachnid, gives you draw ... then you can activate Rankett: Proving Grounds. If you exile an ally when you summon Rotling you can activate Rankett. Also Troll is the prime target for attachments ... so that is why Sac Lamb in this deck is AMAZING. Gaderi: Braxno Citadel, might seem a little out of place, but I found I needed something more to deal with hunters and darkclaw ... nice against some other heroes late game too. However it has some serious shortcomings ... Either they will destroy it for 1 SE and wait a turn to attack, or they will bury it with another Location. Don't play locations simply because you can, rather time it so you get them best effect
Anyway have fun with it and tell me what you think.
UPDATE:
- 2 Gaderi: Braxno Citadel
- 2 Portal
+ 1 Rotling
+ 1 Cinderborn Fatebreaker
+ 1 Sacrificial Lamb
+ 1 Rankett: Proving Grounds
(Much better now)
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