The deck is based off one simple concept: a deck that can't draw, can't win.
The goal is to shut out opponent draw engines, drop difficult threats, and maintain board control.
Hero: Vess Swifthands
Allies (21):
4x Feasterling
4x Cleric of the Asyn
4x Ravager Zealot
4x Murderous Hulk
3x Thriss Demolitionist
x2 Brakkong, Menace of Thriss
Abilities (14):
4x Crippling Blow
4x Blood Frenzy
3x Bloodthirsty
2x Confluence of Fate
1x Enrage
Items (6):
3x Obelisk of Echoes
3x Crown of Ages
= 42 cards
Keep your opponent off your draw cards is always the main priority. Once you begin to starve your opponent dealing with the bulky ravager allies is a difficult thing. Swarm, swarm, swarm the board. The deck has plenty of draw and eventually you'll outpace your opponent.
Tips: Early game establish your board early with Feasterling, Cleric, Zealot (in a pinch) and Hulk.
Try to avoid establishing crown until you have a couple of bodies on the board; if you need it early on though, don't hesitant to use it. Establish BF early as possible. If you only drew COF, only use the ability if you're confident you have the attachments to draw into a blood frenzy.
Save zealots to take back the board.
Don't play echoes onto the board where it cannot do anything. It's far better to hold it, bait out a draw engine and take the tempo advantage.
If you're playing against a shadow hero, feel free to keep around a crippled ally as a snack to activate echoes in a pinch.
Throwing blood thirsty on murderous hulk is extremely scary. Don't be afraid to play it and force the opponents hand.
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