What happens when the Rogue hero abilities are chosen and the Rogue class abilities have strategies that have NOTHING to do with those strategies?

Kyle, what direction are you thinking the Rogue class will go in? Direct Damage, Conditional Damage, Removal, Control, Card Manipulation? Your answers would greatly help the community think of how to design the Rogue class.

I really hope that Kyle does take some creative direction of the Rogue class instead of letting random people make abilities that will probably not even have synergy.
Rogues are my favorite class, i'd hate to see them get screwed up.