I do not think it is good thing to let players decide what they want to nerf and what not. I think current system (unless you are spamming nerf threads like mindy...) is good enough, also I must really say that despite some things take quite too long to implement, but usually after implementation (changes, new sets, etc.) it is not much buggy and usually quite balanced - of course there are some exceptions (like for example A:GR in this set (honestly I have no idea have it could move through testing phase only as strong), but many times players are basically making cards OP - for example
Aramia was OK, until someone got the idea to use fire
Aramia - of course if there would be one user of this deck, it would not be so big issue, but it became so much used, Wulven had to take action).
Also I can give you one great example why letting people vote is not good option - I do not know if you have heard about game named Magic the Gathering: Tactics. When they made first set, me and my brother simply loved this game and with exception of Black Lotus even free to play player could get almost all cards by doing daily missions. But when next set came, they made this game very much p2w - so many strong cards but for insane prices (f2p would have to do daily missions 50 days in row (with assumption you bought 4 remaining chapters, if you were really f2p player, you needed 250days in a row... ) to afford one good card.) And since this game was using mostly cards that really exists (some adjustments were made to balance game), they made one superbroken card - Biorhytm.
It was doing, that every players health is equal to creatures (=allies) he controls. But this card was broken, because even if NO player had NO creature, caster won. They made some official thread about this, if we want to nerf it - but it was basically two sides against each other - one side (players with this card exploiting it - this deck was really almost impossible to beat) claimed, it is OK, that they paid for it, there is defence, etc. Second side claimed it needs nerf because bluegreen deck with this was simply too powerful. Long time nothing happened. only after players started to leave (and a lot of them spent quite some money on that game, but decided not to play that broken card even if they had it), Sony decided to take action. And shortly - they made themself fools. OK, now you did not need only one card to win, you needed whole 3 to win (with a loads of draws, mana acceleration, creature denial...). And for example no action or limitations were made on Black lotus (it was Artifact for 0 cost, when you sacrifices him, next round you get +3 mana of any color). So many players were casting T2 Baneslayer Angel (another very good card, almost auto win against most of opponents).
Everytime they decided to make poll to change something, it was about 50:50 - so balancing was very poor, new cards were really overpowered (only two sets were released, then some additional cards) - so after about 2 years (even less, first year was basically beta, 13 months after beta game was released as full release on Steam and after about year game started to struggle much (too many players leaving) and after the game was six months in a state of basically everyone waiting on servers being closed, it was announced they will really be closed in 6 months... Sad end for game with such potential as that one...
Bookmarks