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  1. #1
    Senior Member ShrapnelFox's Avatar
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    Undying Plague Rats

    Undying Plague Rats
    Type: Shadow Ally - Undead
    Cost: 1
    Attack: 1 (Claw)
    Health: 1
    Ability: Meek. At the start of your turn, if Undying Plague Rats is in your grave it is put into play (exhausted). Allies damaged by Undying Plague Rats lose 1 base attack.

    Designed to combat control decks – useless against solo hero builds with meek.
    They won’t kill an opposing hero; however they may hopefully draw attention from opposing ally attacks.
    They can also sacrifice themselves to lower the opposing ally health to a killable level, or just reduce it’s attack to reduce the level of threat it is.


    Umbra > Alongside your plague bearer it can also introduce new Lore of a “plague” that has emerged from the undead Shadow world (With the plague related effects lowering base attack and health stats)


    Revised Version:


    Undying Plague Rats
    Type: Shadow Ally - Undead
    Cost: 2
    Attack: 1 (Claw)
    Health: 1
    Ability: Meek. At the end of your turn, if Undying Plague Rats is in your grave it is put into play. Allies damaged by Undying Plague Rats lose 1 base attack.
    Last edited by ShrapnelFox; 12-30-2015 at 04:36 AM.

  2. #2
    Senior Member Umbra7's Avatar
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    Ooh, i like them. However i would think they would do better to be sommuned at the end of your turn rather than start, otherwise overwhelm and the undead location can be abused. But i love the building on the "plague" theme, could definitely make for some nice Lore.
    Shadow of the Night
    Warrior of The Blue Phoenix
    Greatness, Reborn

    Seeker of potential, hidden from the light
    Teacher from the darkness, the Shadow of The Night
    To you I bring my knowledge, hidden from plain sight
    And write it in my blog, bringing new things to the fight


    IGN: BP Umbra Nox

  3. #3
    Senior Member ShrapnelFox's Avatar
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    Quote Originally Posted by Umbra7 View Post
    Ooh, i like them. However i would think they would do better to be sommuned at the end of your turn rather than start, otherwise overwhelm and the undead location can be abused. But i love the building on the "plague" theme, could definitely make for some nice Lore.
    Very valid point! End of turn it is - as they'll be 'ready' the following turn which makes them able to attack every turn, (rather then every second turn from being exhausted) I've bumped the cost to 2. Being undead, there are ways of discarding the card to the grave.

  4. #4
    DP Visionary Index's Avatar
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    Quote Originally Posted by Umbra7 View Post
    Ooh, i like them. However i would think they would do better to be sommuned at the end of your turn rather than start, otherwise overwhelm and the undead location can be abused. But i love the building on the "plague" theme, could definitely make for some nice Lore.
    Tombstone Beacon won't trigger since it specifies a summon effect instead of put-into-play.
    Buried Treasure of Nanana
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  5. #5
    Senior Member Umbra7's Avatar
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    That's an excellent point index. But um....i didn't say anything about tombstone beacon. I only mentioned overwhelm, and the undead location
    Shadow of the Night
    Warrior of The Blue Phoenix
    Greatness, Reborn

    Seeker of potential, hidden from the light
    Teacher from the darkness, the Shadow of The Night
    To you I bring my knowledge, hidden from plain sight
    And write it in my blog, bringing new things to the fight


    IGN: BP Umbra Nox

  6. #6
    DP Visionary Index's Avatar
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    Quote Originally Posted by Umbra7 View Post
    That's an excellent point index. But um....i didn't say anything about tombstone beacon. I only mentioned overwhelm, and the undead location
    Sorry for the misreading.
    What? You already started to consider the locations?
    My bad.
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  7. #7
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    Want a Rat Tribe Deck and the power of the rats growth with the amount of rats

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