One of the best examples I can give to help me explain would be a board consisting of:
Harbinger of the Lost (Which discarded an Undead ally)
Cryptspawn Tormentor
Der'kan the Bone King
If that is Player A's board, and Player B activates
Tidal Wave, the game currently handles it like this:
Harbinger takes lethal damage, then Cryptspawn takes lethal damage, then
Der'kan takes lethal damage.
I have no issue on that part, it's just what comes after is where I find some of the consistency issues occur.
After they take lethal damage, Harbinger is sent to the Graveyard, then followed by Cryptspawn, who would then trigger as it sees 2 Undead allies in the Graveyard. Then finally
Der'kan will trigger and see itself as being the lone ally and trigger.
I find this interaction to feel contradictive to what the text says. At the time Cryptspawn was considered killed by the card effect, there was only 1 Undead ally in the Graveyard. At the time
Der'kan was killed, there were other allies on the board.
So something I propose would be for any allies with on-death effects (And in the future, any items with on destruction effects that require certain conditions) to check (In Standard Resolution Order) to see if they have met the condition BEFORE ANYTHING is being sent to the Graveyard (Or any other alternative destination it will head to).
Gondorian did mention to me something about how cards that make cards re-enter play like
Earthen Protector requiring the ally to be in the Graveyard to re-enter play first. So for situations such as that, have it so the game remembers which ally would be the one that will return to play.
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