So I got to thinking about how a lot of decks get punished because they can get spammed by super nova or tidal wave or any spell and how there's no way to block them. You are able to destroy weapons, armor attachments, abilities but since spells have always been insta cast theres no way to stop that damage and it can be frustrating to lose the entire board and have your opponent cast a tanky opponent when most cards have already been used. Now Im not saying to remove this but when your hero gets burned and poisoned and then next turn the player plays supernovas and fireballs and theres nothing you can do to stop this I think a change needs to happen.
Was thinking of a sustain of 1 damage to friendly allies and hero to negate spell damage or negate the activation of abilities for x amount of turns. or something to stop getting spammed by spells that you cant avoid and top tier deck will always carry supernovas and tidal waves so looking for ideas on how you can fix it or if there is such a card coming to LL but I feel like this would balance it out or change how the way the games played as it would give other heroes a chance
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