Reactive Repair
Cost: 3
Type: Hunter Item - Trap
Ability: When a weapon or armor you control is destroyed, return it to play with +1 attack/defense and only 2 durability.
- Effectively gives a weapon +2 durability for a cost of 3. The +1 attack/defense is to compensate for having a card in play which adds to the total ‘abilities/items” controlled and allowing for it to be countered.
- All hunter can enjoy an equal benefit (doesn’t favour a hero, as all bonuses applied to the weapon/armor are lost on destruction)
- Could possibly be used in a Ravager build, targeting a weapon/armor with 1 durability for an item destruction bonus and then still having a weapon/armor in play with +1 attack/defense
A few examples, of what the weapon/armor would return as:
Soul Seeker = 3 attack and 2 durability
Wrath of the forest = 2 defense and 2 durability
Charred Cowl of the Damned = 2 defense and 2 durability
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