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Idea is to use Bounty Hunter to accelerate to Emore Crossbow, which controls insanely well esp. when you don't even have to take a retaliation strike while an enemy is stunned. If you want sth more solid and conventional, Soul Seekers are always good, too.
Control comes from the bow, Poison Arrow and Shadow Font (plus a little bit of DMT ping). That is more than Banebow would need.
Behemoths are the main finishers. If left unchecked they mop up everything, so you want to preserve your se until you can drop one of them. That is sth Skervox does better than Banebow, who often has to clean the board first. Bounty helps pay PB's ongoing cost as well. Ofc relying on 5 hp allies so much means you'll struggle against mages.
Anmor's Elixir has pretty much ideal conditions here and is still only about as good as Hunter's Gambit, so take your pick. The general difference is that Elixir's draw is more reliable if the board is already in your favor and you just want to make sure it won't slip again because of some bad top decks.
There's no item destruction besides Scourge and no guarantee your opponent won't be able to control it, but once it breaks through you have a major advantage. Infernus is an alternative that can't shut down item-heavy setups, but in exchange can't be retreated, buffs Emore and helps vs mages. Esp. against warriors you can just sac' your 6-drop either way, but that's true for most any shadow fatty.
Acolyte deals with Sandworms and other resilient stuff.
The most difficult match-ups are on the extreme ends, solo stall and burn rush. Against the former your Behemoths will have to do the job and quickly, against the latter you need a good starting hand and it doesn't hurt if you're running Seekers and Infernus. Mid-rangier decks on the other hand can struggle a lot to overcome the poison lock.
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