Dear: Community
Been playing off & on in my free time since the very ending of the last patch, not great just learning my way so far. Currently sitting around a 250 rating and I don't really know about the rest of you but it's madding to see players constantly quitting either 1.) when they don't get a good starting hand 2.) when the opening few turns have resulted in a non-favorable outcome for themselves. They do this knowing we'll see the "too short to gain xp" screen basically wasting the time invested while saving them from having to play a difficult match.
This has been happening to me alot lately and it's very annoying. I just got in a match against a player named "noshimo" who just dropped right away, I re-queue and get matched against noshimo back to back right again, I guess he didn't have anywhere to go but maybe he's playing on an iDevice or something an pressed the wrong button. After all I play on my phone from time to time, I can see how people could dump a game on accident or even perhaps just get a phone call right in the middle. We get a few rounds in, I setup my first opening combo that I generally get people to throw away a decent card on then allowing me to open up for between four-seven damage and what do you know right after falling victim to it noshimo quits... match to short to gain xp.
This has really started to happen more an more as I've progressed a little bit in rating, specifically since the resets in the new version. I guess my question would be why isn't there a two button system; a forfeit which goes to an automatic loss & a quit/goodbye button that works on the current system. Now I ask not just the community but the developers to hear me out on this, if you imposed a time penalty of say five minutes on the quit/goodbye button then anyone looking to cheapen the system or get around having to play a solid game could only pull this shenanigans once every five minutes or twelve times an hour. This creates an acceptable buffer zone for people on their phones when they don't mean to but accidentally press a button or say actually receive a phone call, to make this possible it would also be the penalty for simply timing out through the inactivity rule.
On the other hand, if you're new to the game, truly don't care about your rating, or heaven forbid might actually be able to stand up and appreciate a real loss by clicking forfeit hoping to get a better game next time then all of these situations are honorably taken care of through the use of a new Forfeit button. With no rewards & an the appropriate loss in rating it would still allow for instantaneous back to back matches to be played.
I really like what's going on here and from a marketing point of view think you'll be pretty successful for all those involved but from a players point of view every time somebody abuse's something like this it makes me question why I'm spending my time. I understand there's amazing luxuries to a digital format over traditionally playing collectible card games, like say the ability to actually find people to play against but wow do I miss the ability to stare people in the face when shenanigans are about!
Thoughts or comments?
'Goblin
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