Name: Adaptive Wrym
Type: Shadow Ally
Cost: 4
Attack: 2
Health: 4
Ability: Haste. When Adaptive Wrym damages an ally it gains its attack type and becomes immune to that damage type until the start of your next turn.
PROS:
Hence when it attacks an opposing ally and damages it, it gains immunity to it's attack type and when the opposing ally defends Adaptive Wrym takes no damage.
The ally is particularly useful against "themed decks", which use the same damage type.
It has haste, so it may attack an opposing ally in play (always a useful on summon ability) which also enables it to gain immunity against a damage type until the start of your next turn.
Like 'Death Mage' it can be used to chip small amounts of health from opposing allies.
CONS:
Useless against solo hero decks, as immunity is only gained from attacking allies
Immunity only lasts for 1 turn, so being disabled, unable to attack or not having an ally to attack renders it without immunity
Doesn't have a high attack or health for its cost.
Edit: Revision
Name: Adaptive Wrym
Type: Shadow Ally - Ravager
Cost: 4
Attack: 2
Health: 4
Ability: When Adaptive Wrym is summoned target ally takes 1 damage. When Adaptive Wrym damages an ally it gains its attack type and becomes immune to that damage type until the start of your next turn.
PRO:
- When it attacks an opposing ally and damages it, it gains immunity to it's attack type and when the opposing ally defends Adaptive Wrym takes no damage.
- Can deal 1 damage to an ally on summoning and thus gain immunity against the target ally’s attack type for 1 turn. (Can target ‘friendly’ allies with ‘on summoning’ 1 damage ability, so it synergizes with Ravager allies)
- Great for including in 'damage type' themed decks, as you can target a friendly ally, so it has the same attack type of your deck theme. (until it damages an ally, in which it would then gain its attack type)
- The ally is particularly useful against "themed decks", which use the same damage type.
CON:
- Immunity only lasts for 1 turn, so being disabled, unable to attack or not having an ally to attack renders it without immunity
- If Adaptive Wrym can’t damage an ally in your turn, it’s effectively a 2 attack, 4 health ally (at 4 cost) – which is very weak.
- Deals very little damage for a 4 cost shadow ally (I.e. compared to the 4 cost Gravemonger who can be summoned as a 6 attack / 6 health ally)
Compare an equal 1 on 1 fight against the 3 cost "Sabreen, Hand of Unaxio" +1 cost discard and "Adaptive Wrym".
If Adaptive Wrym is in play (without immunity to arcane) - Sabreen, Hand of Unaxio will kill Wrym in the same turn
If Sabreen, Hand of Unaxio is in play, Adaptive Wrym will kill Sabreen in 2 turns (if it targets her with it's ability to gain immunity to arcane and nothing else kills Wrym beforehand)
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